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Meathook now uses KnockDown instead of just Weaken (#18255)
* its knockdown time * weaken tweak
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@@ -380,7 +380,8 @@
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armour_penetration = 100
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damage_type = BRUTE
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hitsound = 'sound/effects/splat.ogg'
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weaken = 6 SECONDS
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weaken = 1 SECONDS
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knockdown = 6 SECONDS
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/obj/item/projectile/hook/fire(setAngle)
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if(firer)
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