Meathook now uses KnockDown instead of just Weaken (#18255)

* its knockdown time

* weaken tweak
This commit is contained in:
Sirryan2002
2022-07-10 10:15:35 -04:00
committed by GitHub
parent 326b55003e
commit ebf23682d5
4 changed files with 10 additions and 3 deletions
@@ -380,7 +380,8 @@
armour_penetration = 100
damage_type = BRUTE
hitsound = 'sound/effects/splat.ogg'
weaken = 6 SECONDS
weaken = 1 SECONDS
knockdown = 6 SECONDS
/obj/item/projectile/hook/fire(setAngle)
if(firer)