mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'pr/2'
Conflicts: baystation12.dme config/example/dbconfig.txt
This commit is contained in:
@@ -414,15 +414,15 @@ var/global/datum/controller/occupations/job_master
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
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new /obj/item/weapon/storage/box(BPK)
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new /obj/item/weapon/storage/box/survival(BPK)
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H.equip_to_slot_or_del(BPK, slot_back,1)
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if(3)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
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new /obj/item/weapon/storage/box(BPK)
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new /obj/item/weapon/storage/box/survival(BPK)
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H.equip_to_slot_or_del(BPK, slot_back,1)
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if(4)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H)
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new /obj/item/weapon/storage/box(BPK)
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new /obj/item/weapon/storage/box/survival(BPK)
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H.equip_to_slot_or_del(BPK, slot_back,1)
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H << "<B>You are the [alt_title ? alt_title : rank].</B>"
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@@ -231,8 +231,10 @@
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/process()
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for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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if(!..())
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return
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@@ -256,13 +258,6 @@
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T.ex_act(3)
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T.hotspot_expose(1000,500,1)
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for(var/item in holographic_items)
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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@@ -88,7 +88,7 @@ Growing it to term with nothing injected will grab a ghost from the observers. *
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ghost = pick(candidates)
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//If we don't have a ghost or the ghost is now unplayed, we just give the harvester some seeds.
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if(!ghost || !(ghost.ckey))
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if(!ghost || !(ghost.ckey) || ghost.stat != 2)
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user << "The pod has formed badly, and all you can do is salvage some of the seeds."
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var/seed_count = 1
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@@ -16,6 +16,10 @@
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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if (prob(70))
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new /obj/item/clothing/tie/storage/brown_vest(src)
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else
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new /obj/item/clothing/tie/storage/webbing(src)
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new /obj/item/blueprints(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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@@ -73,6 +73,11 @@
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icon_state = "snowbush[rand(1, 6)]"
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..()
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/obj/structure/flora/pottedplant
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name = "potted plant"
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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//newbushes
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/obj/structure/flora/ausbushes
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