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Object pool for beam projectile, minor changes to object pool.
Conflicts: code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm code/game/objects/structures/grille.dm code/modules/power/singularity/emitter.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm
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@@ -158,6 +158,10 @@ steam.start() -- spawns the effect
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var/amount = 6.0
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resetVariables()
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amount = initial(amount)
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return ..()
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/obj/effect/effect/sparks/New()
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..()
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playsound(src.loc, "sparks", 100, 1)
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