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Fixed the syndicate NPC shields. They only block 1/5 attacks now
Made syndicate NPCs slower. Made the e-sword NPCs do less damage. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4865 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -14,7 +14,7 @@
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response_help = "pokes the"
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response_disarm = "shoves the"
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response_harm = "hits the"
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speed = -1
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speed = 0
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stop_automated_movement_when_pulled = 0
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maxHealth = 75
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health = 75
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@@ -157,8 +157,8 @@
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///////////////Sword and shield////////////
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/mob/living/simple_animal/syndicate/melee
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melee_damage_lower = 30
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melee_damage_upper = 30
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melee_damage_lower = 15
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melee_damage_upper = 20
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icon_state = "syndicatemelee"
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icon_living = "syndicatemelee"
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weapon1 = /obj/item/weapon/melee/energy/sword/red
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@@ -167,7 +167,7 @@
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/mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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if(prob(35))
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if(prob(80))
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health -= O.force
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visible_message("\red \b [src] has been attacked with the [O] by [user]. ")
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else
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@@ -179,7 +179,7 @@
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/mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj) return
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if(prob(35))
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if(prob(80))
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src.health -= Proj.damage
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else
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visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")
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