Fixed the syndicate NPC shields. They only block 1/5 attacks now

Made syndicate NPCs slower.

Made the e-sword NPCs do less damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4865 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-10-14 01:01:33 +00:00
parent 60cbe6a39e
commit ec10add191
@@ -14,7 +14,7 @@
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
speed = -1
speed = 0
stop_automated_movement_when_pulled = 0
maxHealth = 75
health = 75
@@ -157,8 +157,8 @@
///////////////Sword and shield////////////
/mob/living/simple_animal/syndicate/melee
melee_damage_lower = 30
melee_damage_upper = 30
melee_damage_lower = 15
melee_damage_upper = 20
icon_state = "syndicatemelee"
icon_living = "syndicatemelee"
weapon1 = /obj/item/weapon/melee/energy/sword/red
@@ -167,7 +167,7 @@
/mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
if(prob(35))
if(prob(80))
health -= O.force
visible_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
@@ -179,7 +179,7 @@
/mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
if(!Proj) return
if(prob(35))
if(prob(80))
src.health -= Proj.damage
else
visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")