diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index a1b62959737..2a72c4a9b9b 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -266,11 +266,11 @@ 1.Acquire fresh specimen.
2.Put the specimen on operating table.
3.Apply scalpel to the chest, preparing for experimental dissection.
- 4.Apply scalpel to specimen torso.
+ 4.Apply scalpel to specimen's torso.
5.Clamp bleeders on specimen's torso with a hemostat.
6.Retract skin of specimen's torso with a retractor.
7.Saw through the specimen's torso with a saw.
- 8.Apply recator again to specimen's torso.
+ 8.Apply retractor again to specimen's torso.
9.Search through the specimen's torso with your hands to remove any superfluous organs.
10.Insert replacement gland (Retrieve one from gland storage).
11.Cauterize the patient's torso with a cautery.
diff --git a/code/game/objects/items/weapons/implants/implant_abductor.dm b/code/game/objects/items/weapons/implants/implant_abductor.dm index 6876b6d1acb..66ba73b3d37 100644 --- a/code/game/objects/items/weapons/implants/implant_abductor.dm +++ b/code/game/objects/items/weapons/implants/implant_abductor.dm @@ -7,19 +7,20 @@ origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5" var/obj/machinery/abductor/pad/home var/cooldown = 30 + var/total_cooldown = 30 /obj/item/weapon/implant/abductor/activate() - if(cooldown == initial(cooldown)) + if(cooldown == total_cooldown) home.Retrieve(imp_in,1) cooldown = 0 processing_objects.Add(src) else - to_chat(imp_in, "You must wait [30 - cooldown] seconds to use [src] again!") + to_chat(imp_in, "You must wait [(30 - cooldown)*2] seconds to use [src] again!") /obj/item/weapon/implant/abductor/process() - if(cooldown < initial(cooldown)) + if(cooldown < total_cooldown) cooldown++ - if(cooldown == initial(cooldown)) + if(cooldown == total_cooldown) processing_objects.Remove(src) /obj/item/weapon/implant/abductor/implant(mob/source, mob/user)