TG Implant Refactor/Overhaul

This commit is contained in:
Fox-McCloud
2016-01-16 01:50:10 -05:00
parent ad023ae93f
commit ec350a0b5c
30 changed files with 2567 additions and 2822 deletions
+22 -12
View File
@@ -875,18 +875,11 @@ var/list/uplink_items = list()
cost = 14
surplus = 0
/datum/uplink_item/implants/explosive
name = "Explosive Implant"
desc = "An implant injected into the body, and later activated using a vocal command to cause a large explosion from the implant."
reference = "EI"
item = /obj/item/weapon/implanter/explosive
cost = 12
/datum/uplink_item/implants/compression
name = "Compressed Matter Implant"
desc = "An implant injected into the body, and later activated using a bodily gesture to retrieve an item that was earlier compressed."
reference = "CI"
item = /obj/item/weapon/implanter/compressed
/datum/uplink_item/implants/storage
name = "Storage Implant"
desc = "An implant injected into the body, and later activated at the user's will. It will open a small subspace pocket capable of storing two items."
reference = "ESI"
item = /obj/item/weapon/implanter/storage
cost = 8
/datum/uplink_item/implants/mindslave
@@ -903,6 +896,15 @@ var/list/uplink_items = list()
item = /obj/item/weapon/implanter/adrenalin
cost = 8
/datum/uplink_item/implants/microbomb
name = "Microbomb Implant"
desc = "An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. \
This will permanently destroy your body, however."
reference = "MBI"
item = /obj/item/weapon/implanter/explosive
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
// POINTLESS BADASSERY
/datum/uplink_item/badass
@@ -949,6 +951,14 @@ var/list/uplink_items = list()
item = /obj/item/toy/syndicateballoon
cost = 20
/datum/uplink_item/implants/macrobomb
name = "Macrobomb Implant"
desc = "An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby."
reference = "HAB"
item = /obj/item/weapon/implanter/explosive_macro
cost = 20
gamemodes = list(/datum/game_mode/nuclear)
/*/datum/uplink_item/badass/random
name = "Random Item"
desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."