diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index ec29fdc7546..d815e8c262f 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -7,10 +7,9 @@ burn_state = FLAMMABLE w_class = WEIGHT_CLASS_BULKY var/list/possible_appearances = list("Assistant", "Clown", "Mime", - "Traitor", "Nuke Op", "Cultist", "Clockwork Cultist", - "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer", - "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon", - "Laughter Demon", "Xenomorph Maid", "Private Security Officer", "Terror Spider") + "Traitor", "Nuke Op", "Cultist", "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer", + "Deathsquad Officer", "Ian", "Slaughter Demon", + "Laughter Demon", "Xenomorph Maid", "Security Officer", "Terror Spider") var/pushed_over = FALSE //If the cutout is pushed over and has to be righted var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version var/lastattacker = null @@ -115,10 +114,10 @@ name = "Unknown" desc = "A cardboard cutout of a cultist." icon_state = "cutout_cultist" - if("Clockwork Cultist") - name = "[random_name(pick(MALE,FEMALE))]" - desc = "A cardboard cutout of a servant of Ratvar." - icon_state = "cutout_servant" + //if("Clockwork Cultist") + // name = "[random_name(pick(MALE,FEMALE))]" + // desc = "A cardboard cutout of a servant of Ratvar." + // icon_state = "cutout_servant" if("Revolutionary") name = "Unknown" desc = "A cardboard cutout of a revolutionary." @@ -135,16 +134,16 @@ name = "alien hunter ([rand(1, 999)])" desc = "A cardboard cutout of a xenomorph." icon_state = "cutout_fukken_xeno" - if(prob(25)) + if(prob(10)) alpha = 75 //Spooky sneaking! if("Swarmer") name = "Swarmer ([rand(1, 999)])" desc = "A cardboard cutout of a swarmer." icon_state = "cutout_swarmer" - if("Ash Walker") - name = random_name(pick(MALE,FEMALE),"Unathi") - desc = "A cardboard cutout of an ash walker." - icon_state = "cutout_free_antag" + //if("Ash Walker") + // name = random_name(pick(MALE,FEMALE),"Unathi") + // desc = "A cardboard cutout of an ash walker." + // icon_state = "cutout_free_antag" if("Deathsquad Officer") name = pick(commando_names) desc = "A cardboard cutout of a death commando." @@ -169,7 +168,7 @@ name = "lusty xenomorph maid ([rand(1, 999)])" desc = "A cardboard cutout of a xenomorph maid." icon_state = "cutout_lusty" - if("Private Security Officer") + if("Security Officer") name = "Private Security Officer" desc = "A cardboard cutout of a private security officer." icon_state = "cutout_ntsec" diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index ca1ae26a843..9efc5f625a6 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -217,9 +217,12 @@ B.icon_state = "greentext" B.item_state = "greentext" + +/obj/item/weapon/storage/box/syndie_kit/cutouts + name = "Fortified Artistic Box" + /obj/item/weapon/storage/box/syndie_kit/cutouts/New() ..() - name = "Fortified Artistic Box" for(var/i in 1 to 3) new/obj/item/cardboard_cutout/adaptive(src) new/obj/item/toy/crayon/spraycan(src) \ No newline at end of file