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more fixes and runtime corrections
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@@ -333,8 +333,8 @@
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if(!master.vines.len)
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var/obj/item/seeds/kudzu/KZ = new(loc)
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KZ.mutations |= mutations
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KZ.potency = min(100, master.mutativeness * 10)
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KZ.production = (master.spread_cap / initial(master.spread_cap)) * 5
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KZ.set_potency(master.mutativeness * 10)
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KZ.set_production((master.spread_cap / initial(master.spread_cap)) * 5)
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mutations = list()
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set_opacity(0)
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if(buckled_mob)
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