"
@@ -406,8 +429,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(1213)
blackbox.msg_syndicate += blackbox_msg
-// if(1349)
-// blackbox.msg_mining += blackbox_msg
if(1347)
blackbox.msg_cargo += blackbox_msg
else
@@ -629,8 +650,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
freq_text = "Engineering"
if(1359)
freq_text = "Security"
-// if(1349)
-// freq_text = "Mining"
if(1347)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -685,8 +704,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(1213)
blackbox.msg_syndicate += blackbox_msg
-// if(1349)
-// blackbox.msg_mining += blackbox_msg
if(1347)
blackbox.msg_cargo += blackbox_msg
else
diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm
index 2b708ded291..914bd8c9016 100644
--- a/code/game/machinery/telecomms/presets.dm
+++ b/code/game/machinery/telecomms/presets.dm
@@ -142,12 +142,7 @@
id = "Supply Server"
freq_listening = list(1347)
autolinkers = list("supply")
-/*
-/obj/machinery/telecomms/server/presets/mining
- id = "Mining Server"
- freq_listening = list(1349)
- autolinkers = list("mining")
-*/
+
/obj/machinery/telecomms/server/presets/common
id = "Common Server"
freq_listening = list()
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 0081954da84..422a27897c0 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -499,8 +499,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "Engineering"
if(1359)
freq_text = "Security"
-// if(1349)
-// freq_text = "Mining"
if(1347)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
diff --git a/code/stylesheet.dm b/code/stylesheet.dm
index 902160e9ef9..fda3fb64e25 100644
--- a/code/stylesheet.dm
+++ b/code/stylesheet.dm
@@ -26,8 +26,15 @@ em {font-style: normal; font-weight: bold;}
.deadsay {color: #5c00e6;}
.radio {color: #008000;}
.deptradio {color: #993399;}
-.comradio {color: #885500;}
+.comradio {color: #193A7A;}
.syndradio {color: #6D3F40;}
+.centradio {color: #5C5C8A;}
+
+.secradio {color: #A30000;}
+.engradio {color: #A66300;}
+.medradio {color: #008160;}
+.sciradio {color: #993399;}
+.supradio {color: #5F4519;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}
diff --git a/html/changelog.html b/html/changelog.html
index b2b9793dc85..41666cdbbe8 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,25 @@ Changelog Section
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit though. Thanks. -->
+
+
July 30th, 2013
+
Erthilo updated:
+
+ - EFTPOS and ATM machines should now connect to databases.
+ - Gravitational Catapults can now be removed from mechs.
+ - Ghost manifest rune paper naming now works correctly.
+ - Fix for newscaster special characters. Still not recommended.
+
+
+
+
+
30.07.2013
+
Kilakk updated:
+
+ - Added colored department radio channels.
+
+
+
28.07.2013
Segrain updated: