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https://github.com/ParadiseSS13/Paradise.git
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SSticker
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@@ -28,7 +28,7 @@ var/global/list/image/splatter_cache = list()
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. = ..()
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update_icon()
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if(GAMEMODE_IS_CULT)
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var/datum/game_mode/cult/mode_ticker = ticker.mode
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var/datum/game_mode/cult/mode_ticker = SSticker.mode
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var/turf/T = get_turf(src)
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if(T && (is_station_level(T.z)))//F I V E T I L E S
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if(!(T in mode_ticker.bloody_floors))
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@@ -48,7 +48,7 @@ var/global/list/image/splatter_cache = list()
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/obj/effect/decal/cleanable/blood/Destroy()
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if(GAMEMODE_IS_CULT)
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var/datum/game_mode/cult/mode_ticker = ticker.mode
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var/datum/game_mode/cult/mode_ticker = SSticker.mode
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var/turf/T = get_turf(src)
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if(T && (is_station_level(T.z)))
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mode_ticker.bloody_floors -= T
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@@ -14,11 +14,11 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect/New()
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..()
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if(ticker)
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if(SSticker)
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cameranet.updateVisibility(src)
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/obj/effect/particle_effect/Destroy()
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if(ticker)
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if(SSticker)
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cameranet.updateVisibility(src)
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return ..()
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