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SSticker
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@@ -31,17 +31,17 @@
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/obj/structure/New()
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..()
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if(smooth)
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
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queue_smooth(src)
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queue_smooth_neighbors(src)
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icon_state = ""
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if(climbable)
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verbs += /obj/structure/proc/climb_on
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if(ticker)
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if(SSticker)
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cameranet.updateVisibility(src)
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/obj/structure/Destroy()
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if(ticker)
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if(SSticker)
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cameranet.updateVisibility(src)
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if(smooth)
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var/turf/T = get_turf(src)
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