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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
SSticker
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@@ -59,7 +59,7 @@
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real_name = "Random Character Slot"
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var/output = "<center><p><a href='byond://?src=[UID()];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
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if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
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if(!SSticker || SSticker.current_state <= GAME_STATE_PREGAME)
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if(!ready) output += "<p><a href='byond://?src=[UID()];ready=1'>Declare Ready</A></p>"
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else output += "<p><b>You are ready</b> (<a href='byond://?src=[UID()];ready=2'>Cancel</A>)</p>"
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else
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@@ -106,21 +106,21 @@
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/mob/new_player/Stat()
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statpanel("Lobby")
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if(client.statpanel=="Lobby" && ticker)
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if(ticker.hide_mode)
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if(client.statpanel=="Lobby" && SSticker)
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if(SSticker.hide_mode)
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stat("Game Mode:", "Secret")
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else
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if(ticker.hide_mode == 0)
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if(SSticker.hide_mode == 0)
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stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode
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else
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stat("Game Mode: ", "Secret")
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if((ticker.current_state == GAME_STATE_PREGAME) && going)
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stat("Time To Start:", ticker.pregame_timeleft)
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if((ticker.current_state == GAME_STATE_PREGAME) && !going)
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if((SSticker.current_state == GAME_STATE_PREGAME) && going)
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stat("Time To Start:", SSticker.pregame_timeleft)
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if((SSticker.current_state == GAME_STATE_PREGAME) && !going)
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stat("Time To Start:", "DELAYED")
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if(ticker.current_state == GAME_STATE_PREGAME)
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if(SSticker.current_state == GAME_STATE_PREGAME)
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stat("Players:", "[totalPlayers]")
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if(check_rights(R_ADMIN, 0, src))
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stat("Players Ready:", "[totalPlayersReady]")
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@@ -136,7 +136,7 @@
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..()
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statpanel("Status")
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if(client.statpanel == "Status" && ticker)
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if(client.statpanel == "Status" && SSticker)
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show_stat_station_time()
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@@ -217,7 +217,7 @@
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if(!tos_consent)
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to_chat(usr, "<span class='warning'>You must consent to the terms of service before you can join!</span>")
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
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to_chat(usr, "<span class='warning'>The round is either not ready, or has already finished...</span>")
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return
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@@ -303,7 +303,7 @@
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/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
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if(src != usr)
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
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to_chat(usr, "<span class='warning'>The round is either not ready, or has already finished...</span>")
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return 0
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if(!enter_allowed)
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@@ -330,7 +330,7 @@
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ai_character.moveToEmptyCore()
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AnnounceCyborg(ai_character, rank, "has been downloaded to the empty core in \the [get_area(ai_character)]")
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ticker.mode.latespawn(ai_character)
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SSticker.mode.latespawn(ai_character)
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qdel(src)
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return
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@@ -370,7 +370,7 @@
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character = SSjobs.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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ticker.mode.latespawn(character)
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SSticker.mode.latespawn(character)
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if(character.mind.assigned_role == "Cyborg")
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AnnounceCyborg(character, rank, join_message)
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@@ -379,7 +379,7 @@
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callHook("latespawn", list(character))
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else
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data_core.manifest_inject(character)
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
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SSticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
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AnnounceArrival(character, rank, join_message)
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callHook("latespawn", list(character))
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AddEmploymentContract(character)
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@@ -390,7 +390,7 @@
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/mob/new_player/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
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if(ticker.current_state == GAME_STATE_PLAYING)
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if(SSticker.current_state == GAME_STATE_PLAYING)
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var/ailist[] = list()
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for(var/mob/living/silicon/ai/A in GLOB.living_mob_list)
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ailist += A
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@@ -422,7 +422,7 @@
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employmentCabinet.addFile(employee)
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/mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
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if(ticker.current_state == GAME_STATE_PLAYING)
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if(SSticker.current_state == GAME_STATE_PLAYING)
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var/ailist[] = list()
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for(var/mob/living/silicon/ai/A in GLOB.living_mob_list)
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ailist += A
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@@ -536,7 +536,7 @@
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var/mob/living/carbon/human/new_character = new(loc)
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new_character.lastarea = get_area(loc)
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if(ticker.random_players || appearance_isbanned(new_character))
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if(SSticker.random_players || appearance_isbanned(new_character))
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client.prefs.random_character()
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client.prefs.real_name = random_name(client.prefs.gender)
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client.prefs.copy_to(new_character)
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