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SSticker
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@@ -9,7 +9,7 @@
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var/diet_flags = DIET_OMNI | DIET_HERB | DIET_CARN
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/datum/reagent/consumable/on_mob_life(mob/living/M)
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if(!(M.mind in ticker.mode.vampires))
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if(!(M.mind in SSticker.mode.vampires))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.can_eat(diet_flags)) //Make sure the species has it's dietflag set, otherwise it can't digest any nutrients
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@@ -27,7 +27,7 @@
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/datum/reagent/consumable/nutriment/on_mob_life(mob/living/M)
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var/update_flags = STATUS_UPDATE_NONE
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if(!(M.mind in ticker.mode.vampires))
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if(!(M.mind in SSticker.mode.vampires))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.can_eat(diet_flags)) //Make sure the species has it's dietflag set, otherwise it can't digest any nutrients
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@@ -326,14 +326,14 @@
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if(current_cycle >= 75 && prob(33)) // 30 units, 150 seconds
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M.AdjustConfused(3)
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if(isvampirethrall(M))
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ticker.mode.remove_vampire_mind(M.mind)
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SSticker.mode.remove_vampire_mind(M.mind)
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holder.remove_reagent(id, volume)
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M.SetJitter(0)
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M.SetStuttering(0)
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M.SetConfused(0)
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return
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if(iscultist(M))
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ticker.mode.remove_cultist(M.mind)
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SSticker.mode.remove_cultist(M.mind)
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holder.remove_reagent(id, volume) // maybe this is a little too perfect and a max() cap on the statuses would be better??
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M.SetJitter(0)
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M.SetStuttering(0)
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