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add trait for 'gunpoint,' swap guns over to new trait. (#23494)
add pointy banana, among other non-gun pointies. Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
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@@ -76,6 +76,7 @@
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if(gun_light)
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verbs += /obj/item/gun/proc/toggle_gunlight
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build_zooming()
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ADD_TRAIT(src, TRAIT_CAN_POINT_WITH, ROUNDSTART_TRAIT)
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/obj/item/gun/Destroy()
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QDEL_NULL(bayonet)
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