Cyborg Damage, Movement, and Power Overhaul (#25252)

* Adding defines

* More signals for external power

* Gets the reboot working

* renaming a proc

* config stuff

* Working on cyborg movement

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* IOSYS where'd you come from

* begon return 0

* VTEC caps slowdown

* Adjusting EMPs

* Funny arm is GONE

* Oh yeah regenerating stamina might be a good thing

* Forgot you could uninstall vtec

* icon machine broke

* Cell-less borgs can enter chargers to stay powered

* oh that was almost bad

* Fixes some logic

* its a surprise tool that will help us later

* Adjusting some numbers

* Adds a sound to go along with the text alarm

* dead things can still charge

* Another logic error

* Xenos too

* sorry linter

* fixes CL

* Slightly more slowdown on stam damage

* neurotoxin won't stun

* SOUNDS!

* 3 flashes to stun instead of 4

* Slightly longer stun

* SPEEDING UP BORGS JUST FOR THE TM SINCE CONFIG DONT WORK

* Keep borgs stunned forever

* Power loss is more dangerous

* Adds a stamina hud to borgs

* Cyborgs now heal up properly

* Removes an outdated comment

* Replacing parts works better now

* EMPs disable components for a brief time

* More missed rebalances

* When you forget to remove debug messages

* WHAT

* Cult magic works + borgs can be silenced

* 2 flashes to stun, flashes confuse now

* Update code/game/objects/items/devices/flash.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Abductors can stun borgs

* Watcher/cyro rays deal stam to brog

* Fixes a rounding error when healing borgs back to full HP

* Fixed span

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixed whitespace

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Guard clausify

* Indents a message

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/component.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* that's not what stat does

* No more hardcoded speed, don't TM this branch

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
BiancaWilkson
2024-07-09 13:44:50 -04:00
committed by GitHub
parent cd88b3de88
commit ec88636e6c
35 changed files with 279 additions and 136 deletions
+9 -10
View File
@@ -28,8 +28,8 @@
/obj/item/flash/proc/clown_check(mob/user)
if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
flash_carbon(user, user, 30 SECONDS, 0)
return 0
return 1
return FALSE
return TRUE
/obj/item/flash/attackby(obj/item/I, mob/user, params)
if(can_overcharge)
@@ -66,7 +66,7 @@
/obj/item/flash/proc/flash_recharge(mob/user)
if(prob(times_used * 2)) //if you use it 5 times in a minute it has a 10% chance to break!
burn_out()
return 0
return FALSE
var/deciseconds_passed = world.time - last_used
for(var/seconds = deciseconds_passed/10, seconds>=10, seconds-=10) //get 1 charge every 10 seconds
@@ -122,20 +122,19 @@
/obj/item/flash/attack(mob/living/M, mob/user)
if(!try_use_flash(user))
return 0
return FALSE
if(iscarbon(M))
flash_carbon(M, user, 10 SECONDS, 1)
if(overcharged)
M.adjust_fire_stacks(6)
M.IgniteMob()
burn_out()
return 1
return TRUE
else if(issilicon(M))
add_attack_logs(user, M, "Flashed with [src]")
if(M.flash_eyes(affect_silicon = 1))
M.Weaken(rand(8 SECONDS, 12 SECONDS))
if(M.flash_eyes(intensity = 1.25, affect_silicon = TRUE)) // 40 * 1.25 = 50 stamina damage
user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with [src]!</span>", "<span class='danger'>You overload [M]'s sensors with [src]!</span>")
return 1
return TRUE
user.visible_message("<span class='disarm'>[user] fails to blind [M] with [src]!</span>", "<span class='warning'>You fail to blind [M] with [src]!</span>")
/obj/item/flash/afterattack(atom/target, mob/living/user, proximity, params)
@@ -155,7 +154,7 @@
/obj/item/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
if(!try_use_flash(user))
return 0
return FALSE
user.visible_message("<span class='disarm'>[user]'s [name] emits a blinding light!</span>", "<span class='danger'>Your [name] emits a blinding light!</span>")
for(var/mob/living/carbon/M in oviewers(3, null))
flash_carbon(M, user, 6 SECONDS, 0)
@@ -168,7 +167,7 @@
/obj/item/flash/emp_act(severity)
if(!try_use_flash())
return 0
return FALSE
for(var/mob/living/carbon/M in viewers(3, null))
flash_carbon(M, null, 20 SECONDS, 0)
burn_out()
@@ -117,8 +117,7 @@
var/mob/living/silicon/S = target
//20% chance to actually hit the sensors
if(prob(effectchance * diode.rating))
S.flash_eyes(affect_silicon = 1)
S.Weaken(rand(10 SECONDS, 20 SECONDS))
S.flash_eyes(affect_silicon = TRUE)
to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
@@ -380,7 +380,8 @@
if(!M.client)
continue
if(issilicon(M))
M.Weaken(10 SECONDS)
var/mob/living/silicon/robot/R = M
R.flash_eyes(3, affect_silicon = TRUE) //Enough stamina damage to instantly force a reboot
else
M.Confused(45 SECONDS)
M.adjustBrainLoss(10)
+4 -5
View File
@@ -5,6 +5,10 @@
icon = 'icons/mob/robot_items.dmi'
var/powerneeded // Percentage of power remaining required to run item
/*
The old, instant-stun borg arm.
Keeping it in for adminabuse but the malf one is /obj/item/melee/baton/borg_stun_arm
*/
/obj/item/borg/stun
name = "electrically-charged arm"
icon_state = "elecarm"
@@ -136,8 +140,3 @@
#undef CYBORG_HUG
#undef CYBORG_SHOCK
#undef CYBORG_CRUSH
/obj/item/borg/overdrive
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
@@ -296,7 +296,6 @@
var/datum/robot_component/cell_component = O.components["power cell"]
cell_component.install(chest.cell)
chest.cell.forceMove(O)
chest.cell = null
M.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
@@ -253,7 +253,7 @@
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to activate a cyborg's VTEC systems, increasing their speed."
desc = "Used to activate a cyborg's VTEC systems, allowing them to retain more speed when damaged. Alternatively speeds up slow vehicles."
icon_state = "cyborg_upgrade2"
require_module = TRUE
origin_tech = "engineering=4;materials=5;programming=4"
@@ -264,7 +264,7 @@
to_chat(usr, "<span class='notice'>There's no room for another VTEC unit!</span>")
return
R.speed -= 1 // Gotta go fast.
R.slowdown_cap = 3.5
return TRUE
/***********************/
@@ -316,3 +316,8 @@
/obj/item/melee/baton/cattleprod/baton_stun(mob/living/L, mob/user, skip_cooldown = FALSE, ignore_shield_check = FALSE)
if(sparkler.activate())
return ..()
/obj/item/melee/baton/loaded/borg_stun_arm
name = "electrically-charged arm"
desc = "A piece of scrap metal wired directly to your power cell."
hitcost = 100