diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 418949015d4..5b3bf6179b0 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -577,7 +577,7 @@ item_state = "dragon" desc = "A suit of armour fashioned from the remains of an ash drake." allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear) - armor = list(MELEE = 115, BULLET = 20, LASER = 50, ENERGY = 35, BOMB = 115, BIO = 75, RAD = 50, FIRE = INFINITY, ACID = INFINITY) + armor = list(MELEE = 115, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 150, BIO = 25, RAD = 25, FIRE = INFINITY, ACID = INFINITY) hoodtype = /obj/item/clothing/head/hooded/drake heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS @@ -589,7 +589,7 @@ icon_state = "dragon" item_state = "dragon" desc = "The skull of a dragon." - armor = list(MELEE = 115, BULLET = 20, LASER = 50, ENERGY = 35, BOMB = 115, BIO = 75, RAD = 50, FIRE = INFINITY, ACID = INFINITY) + armor = list(MELEE = 115, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 150, BIO = 25, RAD = 25, FIRE = INFINITY, ACID = INFINITY) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index bc1db9ed27c..835251b64a9 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -48,11 +48,10 @@ desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" - flags = THICKMATERIAL //not spaceproof max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF slowdown = 0 - armor = list(MELEE = 115, BULLET = 35, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) + armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade) @@ -83,8 +82,7 @@ item_state = "hostile_env" w_class = WEIGHT_CLASS_NORMAL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT - flags = THICKMATERIAL // no space protection - armor = list(MELEE = 115, BULLET = 35, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) + armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) resistance_flags = FIRE_PROOF | LAVA_PROOF /obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)