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https://github.com/ParadiseSS13/Paradise.git
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Stamina damage no longer bypass some checks (#23447)
* adjusting stamina damage no longer bypass some checks * no illness changes * i surrender on this, let it be
This commit is contained in:
@@ -84,7 +84,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.apply_effect(10 SECONDS, KNOCKDOWN, H.run_armor_check(null, MELEE))
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H.adjustStaminaLoss(40)
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H.apply_damage(40, STAMINA)
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else
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L.Weaken(10 SECONDS)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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@@ -53,7 +53,7 @@
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if(..()) //successful slime attack
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if(M.powerlevel > 0)
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do_sparks(5, TRUE, src)
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adjustStaminaLoss(M.powerlevel * 5) //5-50 stamina damage, at starting power level 10 this means 50, 35, 20 on consecutive hits - stamina crit in 3 hits
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apply_damage(M.powerlevel * 5, STAMINA) //5-50 stamina damage, at starting power level 10 this means 50, 35, 20 on consecutive hits - stamina crit in 3 hits
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KnockDown(M.powerlevel SECONDS)
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Stuttering(M.powerlevel SECONDS)
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visible_message("<span class='danger'>[M] has shocked [src]!</span>", "<span class='userdanger'>[M] has shocked you!</span>")
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@@ -672,7 +672,7 @@ emp_act
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var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_selected))
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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apply_effect(10 SECONDS, KNOCKDOWN, run_armor_check(affecting, MELEE))
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adjustStaminaLoss(M.alien_disarm_damage)
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apply_damage(M.alien_disarm_damage, STAMINA)
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add_attack_logs(M, src, "Alien tackled")
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visible_message("<span class='danger'>[M] has tackled down [src]!</span>", "<span class='hear'>You hear aggressive shuffling!</span>")
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@@ -722,7 +722,7 @@ emp_act
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var/dmg = rand(M.force/2, M.force)
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switch(M.damtype)
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if("brute")
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adjustStaminaLoss(dmg)
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apply_damage(dmg, STAMINA)
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if(M.force > 35) // durand and other heavy mechas
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KnockDown(6 SECONDS)
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else if(M.force > 20 && !IsKnockedDown()) // lightweight mechas like gygax
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@@ -76,7 +76,7 @@
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playsound(loc, 'sound/effects/eleczap.ogg', 50, 1, -1)
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explosion(loc, -1, 0, 2, 2)
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else
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adjustStaminaLoss(shock_damage)
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apply_damage(shock_damage, STAMINA)
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visible_message(
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"<span class='danger'>[src] was shocked by \the [source]!</span>", \
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"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
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@@ -567,7 +567,7 @@
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addtimer(VARSET_CALLBACK(src, icon_state, "[lasercolor]ed209[on]"), 2)
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var/threat = C.assess_threat(src)
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C.SetStuttering(10 SECONDS)
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C.adjustStaminaLoss(60)
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C.apply_damage(60, STAMINA)
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baton_delayed = TRUE
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C.apply_status_effect(STATUS_EFFECT_DELAYED, 2.5 SECONDS, CALLBACK(C, TYPE_PROC_REF(/mob/living/, KnockDown), 10 SECONDS), COMSIG_LIVING_CLEAR_STUNS)
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addtimer(VARSET_CALLBACK(src, baton_delayed, FALSE), BATON_COOLDOWN)
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@@ -257,7 +257,7 @@
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if(ishuman(C) && harmbaton) // Bots with harmbaton enabled become shitcurity. - Dave
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C.apply_damage(10, BRUTE)
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C.SetStuttering(10 SECONDS)
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C.adjustStaminaLoss(60)
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C.apply_damage(60, STAMINA)
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baton_delayed = TRUE
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C.apply_status_effect(STATUS_EFFECT_DELAYED, 2.5 SECONDS, CALLBACK(C, TYPE_PROC_REF(/mob/living/, KnockDown), 10 SECONDS), COMSIG_LIVING_CLEAR_STUNS)
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addtimer(VARSET_CALLBACK(src, baton_delayed, FALSE), BATON_COOLDOWN)
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@@ -99,7 +99,7 @@
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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H.adjustStaminaLoss(8)
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H.apply_damage(8, STAMINA)
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/mob/living/simple_animal/hostile/carp/death(gibbed)
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. = ..()
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@@ -141,7 +141,7 @@
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living_target.throw_at(get_edge_target_turf(living_target, dir), rand(1, 2), 7, src)
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return
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living_target.adjustStaminaLoss(stamina_damage)
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living_target.apply_damage(stamina_damage, STAMINA)
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visible_message("<span class='warning'>[src] knocks [living_target] down!</span>")
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/mob/living/simple_animal/hostile/gorilla/update_icon_state()
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@@ -73,7 +73,7 @@
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owner.adjustToxLoss(30)
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if(time >= 90 && prob(15))
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to_chat(owner, pick("<span class='danger'>Something hurts.</span>", "<span class='danger'>Someone is thinking, but it's not you.</span>", "<span class='danger'>You feel at peace.</span>", "<span class='danger'>Close your eyes.</span>"))
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owner.adjustStaminaLoss(50)
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owner.apply_damage(50, STAMINA)
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if(time >= EGG_INCUBATION_DEAD_CYCLE && owner.stat == DEAD || time >= EGG_INCUBATION_LIVING_CYCLE)
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Pop()
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STOP_PROCESSING(SSobj, src)
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@@ -34,7 +34,7 @@
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if(L.reagents.has_reagent("terror_black_toxin", 100))
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return ..()
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var/inject_target = pick("chest", "head")
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L.adjustStaminaLoss(30)
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L.apply_damage(30, STAMINA)
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L.attack_animal(src)
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if(L.can_inject(null, FALSE, inject_target, FALSE) || (HAS_TRAIT(L, TRAIT_HANDS_BLOCKED) && HAS_TRAIT(L, TRAIT_IMMOBILIZED)))
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L.reagents.add_reagent("terror_black_toxin", 30) // inject our special poison
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@@ -40,7 +40,7 @@
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
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L.KnockDown(10 SECONDS)
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L.adjustStaminaLoss(40)
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L.apply_damage(40, STAMINA)
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return ..()
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/Initialize(mapload)
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@@ -41,7 +41,7 @@
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var/inject_target = pick("chest","head")
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L.attack_animal(src)
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L.KnockDown(10 SECONDS)
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L.adjustStaminaLoss(30)
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L.apply_damage(30, STAMINA)
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if(L.can_inject(null, FALSE, inject_target, FALSE) || (HAS_TRAIT(L, TRAIT_HANDS_BLOCKED) && HAS_TRAIT(L, TRAIT_IMMOBILIZED)))
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if(!IsTSInfected(L) && ishuman(L))
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visible_message("<span class='danger'>[src] buries its long fangs deep into the [inject_target] of [L]!</span>")
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