diff --git a/code/modules/admin/buildmode.dm b/code/modules/admin/buildmode.dm index e4a0cbcfd42..b04b9d2b96a 100644 --- a/code/modules/admin/buildmode.dm +++ b/code/modules/admin/buildmode.dm @@ -351,13 +351,13 @@ if(BOOM_BUILDMODE) devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null if(devastation == null) devastation = -1 - var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null + heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null if(heavy == null) heavy = -1 - var/light = input("Range of light impact. -1 to none", text("Input")) as num|null + light = input("Range of light impact. -1 to none", text("Input")) as num|null if(light == null) light = -1 - var/flash = input("Range of flash. -1 to none", text("Input")) as num|null + flash = input("Range of flash. -1 to none", text("Input")) as num|null if(flash == null) flash = -1 - var/flames = input("Range of flames. -1 to none", text("Input")) as num|null + flames = input("Range of flames. -1 to none", text("Input")) as num|null if(flames == null) flames = -1 if(SAVE_BUILDMODE) @@ -629,7 +629,7 @@ L2.color = L.color link_lines += L2 if(BOOM_BUILDMODE) - explosion(object, devastation, heavy, light, flash, null, null,flames) + explosion(object, devastation, heavy, light, flash, null, TRUE, flames) if(SAVE_BUILDMODE) if(!cornerA) cornerA = select_tile(get_turf(object))