From ed28bc2bd8b46eb44cb02dfc8672e115e15c86ca Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Fri, 25 Jul 2014 13:03:46 -0400 Subject: [PATCH] Fix botanist spawning with 2 pda --- code/game/jobs/job/support.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 00fbc87279d..2747f1ba77b 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -92,7 +92,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves) H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store) - H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt) + H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_wear_pda) switch(H.backbag) if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)