From ed36dbd6d925906ea651f124f36b7dc818bbcdf4 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 15 Jun 2014 23:40:47 -0400 Subject: [PATCH] 2 new karma jobs -- Brig Physician and Magistrate --- code/WorkInProgress/ZomgPonies/karma.dm | 10 +- code/game/jobs/job/civilian.dm | 43 - code/game/jobs/job/security.dm | 31 + code/game/jobs/job/supervisor.dm | 85 +- code/game/jobs/jobs.dm | 14 +- code/modules/client/client procs.dm | 18 +- code/modules/client/preferences.dm | 2 +- code/modules/mob/mob.dm | 2 +- maps/cyberiad.dmm | 24632 +++++++++++----------- 9 files changed, 12462 insertions(+), 12375 deletions(-) diff --git a/code/WorkInProgress/ZomgPonies/karma.dm b/code/WorkInProgress/ZomgPonies/karma.dm index 0b1c9c55814..f90fec6f536 100644 --- a/code/WorkInProgress/ZomgPonies/karma.dm +++ b/code/WorkInProgress/ZomgPonies/karma.dm @@ -144,10 +144,12 @@ You've gained [totalkarma] total karma in your time here.
"} /client/proc/karmashopmenu() var/dat = {"Karma Shop
Unlock Barber -- 5KP
- Unlock Nanotrasen Representative -- 30KP
- Unlock Customs Officer -- 30P
- Unlock Blueshield -- 30KP
- Unlock Mechanic -- 30KP
+ Unlock Brig Physician -- 5KP
+ Unlock Nanotrasen Representative -- 30KP
+ Unlock Customs Officer -- 30P
+ Unlock Blueshield -- 30KP
+ Unlock Mechanic -- 30KP
+ Unlock Magistrate -- 45KP

Unlock Machine People -- 15KP
diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index e53290ebe0c..9b1dfd7b5b2 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -340,49 +340,6 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) return 1 - - -//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds. -/datum/job/lawyer - title = "Internal Affairs Agent" - flag = LAWYER - department_flag = CIVILIAN - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the captain" - selection_color = "#dddddd" - access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) - minimal_access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) - alt_titles = list("Lawyer","Public Defender") - - equip(var/mob/living/carbon/human/H) - if(!H) return 0 - H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) - switch(H.backbag) - if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) - if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) - if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_or_collect(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform) - H.equip_or_collect(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit) - H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) - H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses) - H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_wear_pda) - H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand) - H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) - if(H.backbag == 1) - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - else - H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) - L.imp_in = H - L.implanted = 1 - var/datum/organ/external/affected = H.organs_by_name["head"] - affected.implants += L - L.part = affected - return 1 - - /datum/job/barber title = "Barber" flag = BARBER diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 4d47556559b..1c5633f8983 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -204,3 +204,34 @@ H.equip_or_collect(new /obj/item/weapon/stamp(H), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/stamp/denied(H), slot_in_backpack) return 1 + +/datum/job/brigdoc + title = "Brig Physician" + flag = BRIGDOC + department_flag = KARMA + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the warden" + selection_color = "#ffeeee" + access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics) + minimal_access = list(access_medical, access_morgue, access_surgery, access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels) + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) + switch(H.backbag) + if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/medic(H), slot_back) + if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) + if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_or_collect(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/suit/storage/fr_jacket(H), slot_wear_suit) + H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes) + H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) + H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + return 1 diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm index bdba59d90c0..e69731b4b99 100644 --- a/code/game/jobs/job/supervisor.dm +++ b/code/game/jobs/job/supervisor.dm @@ -103,7 +103,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "Nanotrasen Board of Directors" - selection_color = "#ccccff" + selection_color = "#ddddff" idtype = /obj/item/weapon/card/id/centcom req_admin_notify = 1 minimal_player_age = 10 @@ -149,7 +149,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "Whichever head your protect, and ultimately the Captain" - selection_color = "#ccccff" + selection_color = "#ddddff" idtype = /obj/item/weapon/card/id/centcom req_admin_notify = 1 minimal_player_age = 10 @@ -189,4 +189,85 @@ var/datum/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected + return 1 + +/datum/job/judge + title = "Magistrate" + flag = JUDGE + department_flag = KARMA + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "Centcom High Court" + selection_color = "#ddddff" + idtype = /obj/item/weapon/card/id/centcom + req_admin_notify = 1 + minimal_player_age = 10 + access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, + access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads, + access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, + access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, + access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, + access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway) + minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_lawyer) + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear) + switch(H.backbag) + if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_if_possible(new /obj/item/clothing/under/suit_jacket/really_black(H), slot_w_uniform) + H.equip_if_possible(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit) + H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes) + H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head) + H.equip_or_collect(new /obj/item/device/pda/heads/hop(H), slot_wear_pda) + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) + L.imp_in = H + L.implanted = 1 + var/datum/organ/external/affected = H.organs_by_name["head"] + affected.implants += L + L.part = affected + return 1 + +//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds. +/datum/job/lawyer + title = "Internal Affairs Agent" + flag = LAWYER + department_flag = CIVILIAN + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the magistrate" + selection_color = "#ddddff" + access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) + minimal_access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) + alt_titles = list("Lawyer","Public Defender") + + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) + switch(H.backbag) + if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_or_collect(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform) + H.equip_or_collect(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit) + H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) + H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses) + H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_wear_pda) + H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand) + H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) + if(H.backbag == 1) + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + else + H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) + L.imp_in = H + L.implanted = 1 + var/datum/organ/external/affected = H.organs_by_name["head"] + affected.implants += L + L.part = affected return 1 \ No newline at end of file diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 31f0f8fcaa7..bd11b4ec4f2 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -53,6 +53,8 @@ var/const/BLUESHIELD =(1<<1) var/const/CUSTOMS =(1<<2) var/const/BARBER =(1<<3) var/const/MECHANIC =(1<<4) +var/const/BRIGDOC =(1<<5) +var/const/JUDGE =(1<<6) var/list/assistant_occupations = list( ) @@ -64,8 +66,7 @@ var/list/command_positions = list( "Head of Security", "Chief Engineer", "Research Director", - "Chief Medical Officer", - "Nanotrasen Representative" + "Chief Medical Officer" ) @@ -112,7 +113,8 @@ var/list/civilian_positions = list( "Assistant", "Clown", "Mime", - "Barber" + "Barber", + "Magistrate" ) @@ -123,7 +125,8 @@ var/list/security_positions = list( "Detective", "Security Officer", "Customs Officer", - "Blueshield" + "Blueshield", + "Brig Physician" ) @@ -138,7 +141,8 @@ var/list/whitelisted_positions = list( "Customs Officer", "Nanotrasen Representative", "Barber", - "Mechanic" + "Mechanic", + "Brig Physician" ) /proc/guest_jobbans(var/job) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 3be89252bb3..fa23c429abc 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -70,25 +70,35 @@ else src.DB_job_unlock("Barber",5) if("2") - if(karma <30) + if(karma <5) usr << "You do not have enough karma!" else - src.DB_job_unlock("Nanotrasen Representative",30) + src.DB_job_unlock("Brig Physician",5) if("3") if(karma <30) usr << "You do not have enough karma!" else - src.DB_job_unlock("Customs Officer",30) + src.DB_job_unlock("Nanotrasen Representative",30) if("4") if(karma <30) usr << "You do not have enough karma!" else - src.DB_job_unlock("Blueshield",30) + src.DB_job_unlock("Customs Officer",30) if("5") + if(karma <30) + usr << "You do not have enough karma!" + else + src.DB_job_unlock("Blueshield",30) + if("6") if(karma <30) usr << "You do not have enough karma!" else src.DB_job_unlock("Mechanic",30) + if("7") + if(karma <45) + usr << "You do not have enough karma!" + else + src.DB_job_unlock("Magistrate",45) if(href_list["KarmaBuy2"]) var/karma=verify_karma() diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 24dec416678..dd1124e5f37 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -352,7 +352,7 @@ datum/preferences popup.set_content(dat) popup.open(0) - proc/SetChoices(mob/user, limit = 14, list/splitJobs = list("Chief Engineer","Research Director"), width = 610, height = 650) + proc/SetChoices(mob/user, limit = 14, list/splitJobs = list("Chief Engineer","Research Director","Captain"), width = 1025, height = 800) if(!job_master) return diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 1962de46c82..c8a3c8333fb 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -844,7 +844,7 @@ var/list/slot_equipment_priority = list( \ stat(null, "PiNet-[master_controller.networks_cost]\t#[pipe_networks.len]") stat(null, "Ponet-[master_controller.powernets_cost]\t#[powernets.len]") stat(null, "NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]") - stat(null, "GC-[master_controller.gc_cost]\t#[garbage.queue.len]") +// stat(null, "GC-[master_controller.gc_cost]\t#[garbage.queue.len]") stat(null, "Tick-[master_controller.ticker_cost]") stat(null, "ALL-[master_controller.total_cost]") else diff --git a/maps/cyberiad.dmm b/maps/cyberiad.dmm index 1054800bdf3..0c8d82cf117 100644 --- a/maps/cyberiad.dmm +++ b/maps/cyberiad.dmm @@ -471,11318 +471,11320 @@ "ajc" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/security/brig) "ajd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/security/brig) "aje" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajh" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"aji" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/brig) -"ajj" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/security/brig) -"ajk" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/brig) -"ajl" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) -"ajm" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajn" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/landmark/start{name = "Warden"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajp" = (/obj/structure/table,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ajq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ajr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/main) -"ajs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/main) -"ajt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/main) -"aju" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main) -"ajv" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) -"ajw" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ajx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) -"ajy" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) -"ajz" = (/obj/structure/grille,/turf/space,/area) -"ajA" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/siberia/station) -"ajB" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/siberia/station) -"ajC" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/siberia/station) -"ajD" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"ajE" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/security/range) -"ajF" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"ajG" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera{c_tag = "Security Medical Station"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajI" = (/obj/structure/table,/obj/item/clothing/tie/stethoscope,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/glasses/hud/health,/turf/simulated/floor{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/security/brig) -"ajJ" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/adv,/obj/item/weapon/reagent_containers/syringe/antitoxin,/obj/item/weapon/reagent_containers/syringe/inaprovaline,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/security/brig) -"ajK" = 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icon_state = "whiteblue"; dir = 1},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bTT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/camera{c_tag = "Medbay Patient Isolation Access"; network = list("SS13")},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bTU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bTV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bTW" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bTX" = (/obj/structure/table,/obj/machinery/computer/med_data/laptop,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{dir = 10; icon_state = "whitered"},/area/medical/patient_a) -"bTY" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/patient_a) -"bTZ" = (/obj/structure/closet/secure_closet/personal/patient,/obj/structure/cable{d2 = 8; 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icon_state = "vault-border"; dir = 4},/area) -"bUf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_research{name = "Research and Development"; req_access_txt = "7"},/turf/simulated/floor/engine,/area/toxins/telesci) -"bUg" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "Toxins Storage APC"; pixel_x = -25},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage) -"bUh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/toxins/storage) -"bUi" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) -"bUj" = (/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) -"bUk" = (/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/toxins/mixing) -"bUl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) -"bUm" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/toxins/mixing) -"bUn" = (/obj/structure/closet/bombcloset,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "whitepurple"},/area/toxins/mixing) -"bUo" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/l3closet/scientist,/turf/simulated/floor{dir = 4; icon_state = "whitepurple"},/area/toxins/mixing) -"bUp" = (/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/mixing) -"bUq" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bUr" = (/obj/machinery/atmospherics/trinary/filter{req_access = null},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bUs" = (/obj/machinery/atmospherics/trinary/mixer{dir = 1; req_access = null},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bUt" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bUu" = (/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) -"bUv" = (/turf/simulated/floor,/area/toxins/mixing) -"bUw" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) -"bUx" = (/obj/structure/table,/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock) -"bUy" = (/turf/simulated/floor,/area/quartermaster/miningdock) -"bUz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/quartermaster/miningdock) -"bUA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/quartermaster/miningdock) -"bUB" = (/obj/machinery/alarm{dir = 8; 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You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bUL" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bUM" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bUN" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/device/flashlight/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
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nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqx" = (/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/structure/rack,/obj/item/device/flashlight,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqy" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqz" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqA" = (/turf/simulated/floor/mech_bay_recharge_floor{name = "Vox Mech Recharge Station"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqB" = (/obj/machinery/computer/mech_bay_power_console,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqC" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqD" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqE" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqF" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqG" = (/obj/machinery/door/airlock/external{name = "Shuttle Dock"; req_access_txt = "80"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dqH" = (/obj/machinery/door/airlock/external{name = "Shuttle Dock"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dqI" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dqJ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dqK" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dqL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqO" = (/obj/machinery/door/airlock/hatch{name = "Teleporter Access"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dqP" = (/obj/machinery/computer/shuttle_control/multi/vox,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqQ" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqR" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dqS" = (/obj/structure/rack,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dqT" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dqU" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqV" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqW" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqX" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqY" = (/obj/machinery/constructable_frame/machine_frame,/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dqZ" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dra" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drb" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drc" = (/obj/item/weapon/stool,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drd" = (/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dre" = (/obj/structure/table,/obj/random/powercell,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drf" = (/obj/structure/table,/obj/random/tool,/obj/random/bomb_supply,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drh" = (/obj/item/flag/species/vox,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dri" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drj" = (/obj/structure/table,/obj/random/technology_scanner,/obj/random/tech_supply,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drk" = (/turf/unsimulated/wall,/area/wizard_station) -"drl" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/random/bomb_supply,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drm" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drn" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"dro" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{tag = "icon-delivery"; icon_state = "delivery"},/area/admin) -"drp" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"drq" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drr" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drs" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drt" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dru" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drv" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drw" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"drx" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"dry" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"drz" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"drA" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"drB" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"drC" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drD" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drE" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"drF" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"drG" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"drH" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/device/radio,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/backpack/satchel,/obj/item/device/flash,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drI" = (/obj/structure/rack,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/device/radio,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/smokebomb,/obj/item/device/chameleon,/obj/item/device/flash,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drJ" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/empgrenade,/obj/item/device/multitool,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drK" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/device/radio,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/backpack/satchel,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/grenade/flashbang,/obj/item/weapon/plastique,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drL" = (/obj/item/flag/species/vox,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drM" = (/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drN" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drO" = (/obj/structure/stool/bed,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drP" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"drQ" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"drR" = (/obj/machinery/door/window,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"drS" = (/obj/effect/landmark{name = "voxstart"},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; 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dir = 5},/area/djstation) -"dCV" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dCW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"dCX" = (/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dCY" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dCZ" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dDa" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dDb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"dDc" = (/obj/structure/lattice,/turf/space,/area/constructionsite/hallway/aft) -"dDd" = (/obj/structure/table,/obj/machinery/microwave{pixel_y = 8},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dDe" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dDf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"dDg" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.