diff --git a/code/game/objects/items/weapons/legcuffs.dm b/code/game/objects/items/weapons/legcuffs.dm
index b50389c3931..6b88d280592 100644
--- a/code/game/objects/items/weapons/legcuffs.dm
+++ b/code/game/objects/items/weapons/legcuffs.dm
@@ -48,7 +48,7 @@
to_chat(user, "This beartrap already has an IED hooked up to it!")
return
if(sig)
- to_chat(user, "This beartrap already has a signaller hooked up to it!")
+ to_chat(user, "This beartrap already has a signaler hooked up to it!")
return
IED = I
switch(IED.assembled)
@@ -72,17 +72,17 @@
to_chat(user, "This beartrap already has an IED hooked up to it!")
return
if(sig)
- to_chat(user, "This beartrap already has a signaller hooked up to it!")
+ to_chat(user, "This beartrap already has a signaler hooked up to it!")
return
sig = I
if(sig.secured)
- to_chat(user, "The signaller is secured.")
+ to_chat(user, "The signaler is secured.")
sig = null
return
user.drop_item(src)
I.forceMove(src)
to_chat(user, "You sneak the [sig] underneath the pressure plate and connect the trigger wire.")
- desc = "A trap used to catch bears and other legged creatures. There is a remote signaller hooked up to it."
+ desc = "A trap used to catch bears and other legged creatures. There is a remote signaler hooked up to it."
if(istype(I, /obj/item/weapon/screwdriver))
if(IED)
IED.forceMove(get_turf(src))
@@ -92,7 +92,7 @@
if(sig)
sig.forceMove(get_turf(src))
sig = null
- to_chat(user, "You remove the signaller from the [src].")
+ to_chat(user, "You remove the signaler from the [src].")
return
..()