diff --git a/code/game/objects/items/weapons/legcuffs.dm b/code/game/objects/items/weapons/legcuffs.dm index b50389c3931..6b88d280592 100644 --- a/code/game/objects/items/weapons/legcuffs.dm +++ b/code/game/objects/items/weapons/legcuffs.dm @@ -48,7 +48,7 @@ to_chat(user, "This beartrap already has an IED hooked up to it!") return if(sig) - to_chat(user, "This beartrap already has a signaller hooked up to it!") + to_chat(user, "This beartrap already has a signaler hooked up to it!") return IED = I switch(IED.assembled) @@ -72,17 +72,17 @@ to_chat(user, "This beartrap already has an IED hooked up to it!") return if(sig) - to_chat(user, "This beartrap already has a signaller hooked up to it!") + to_chat(user, "This beartrap already has a signaler hooked up to it!") return sig = I if(sig.secured) - to_chat(user, "The signaller is secured.") + to_chat(user, "The signaler is secured.") sig = null return user.drop_item(src) I.forceMove(src) to_chat(user, "You sneak the [sig] underneath the pressure plate and connect the trigger wire.") - desc = "A trap used to catch bears and other legged creatures. There is a remote signaller hooked up to it." + desc = "A trap used to catch bears and other legged creatures. There is a remote signaler hooked up to it." if(istype(I, /obj/item/weapon/screwdriver)) if(IED) IED.forceMove(get_turf(src)) @@ -92,7 +92,7 @@ if(sig) sig.forceMove(get_turf(src)) sig = null - to_chat(user, "You remove the signaller from the [src].") + to_chat(user, "You remove the signaler from the [src].") return ..()