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Eyes are more sensitive to damage in the dark
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@@ -324,15 +324,25 @@
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if(!E || (E && E.weld_proof))
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return
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var/extra_darkview = 0
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if(E.dark_view)
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extra_damage = max(E.dark_view - 2, 0)
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extra_darkview = max(E.dark_view - 2, 0)
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extra_damage = extra_darkview
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var/light_amount = 10 // assume full brightness
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if(isturf(src.loc))
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var/turf/T = src.loc
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light_amount = round(T.get_lumcount() * 10)
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// a dark view of 8, in full darkness, will result in maximum 1st tier damage
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var/extra_prob = (10 - light_amount) * extra_darkview
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switch(damage)
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if(1)
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to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
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if(prob(40)) //waiting on carbon organs
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E.receive_damage(1 + extra_damage, 1)
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var/minor_damage_multiplier = min(40 + extra_prob, 100) / 100
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var/minor_damage = minor_damage_multiplier * (1 + extra_damage)
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E.receive_damage(minor_damage, 1)
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if(2)
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to_chat(src, "<span class='warning'>Your eyes burn.</span>")
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E.receive_damage(rand(2, 4) + extra_damage, 1)
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