H/E pipes once again do H/E things

Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-08-19 06:11:28 +00:00
parent d867f56b75
commit ed93b992c4
14 changed files with 137 additions and 231 deletions
+1
View File
@@ -61,6 +61,7 @@
flick("blspell", animation)
sleep(5)
del(animation)
user.weakened = max(user.weakened, 10)
if(!flashfail)
@@ -1,3 +1,6 @@
/obj/item/clothing/suit/armor/powered
/obj/item/clothing/head/helmet/powered
/obj/item/clothing/suit/powered
name = "Powered armor"
desc = "Not for rookies."
+4
View File
@@ -162,6 +162,10 @@
user << "\red Sticking a dead brain into the frame would sort of defeat the purpose."
return
if(jobban_isbanned(M.brainmob, "Cyborg"))
user << "\red This MMI does not seem to fit."
return
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
if(!O) return