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Refactor: refactor security levels (#21899)
* refactor: datumize security levels * refactor: implement `SSsecurity_level` for handling security level related stuff * feat: returns back old `delta_alarm` sound * refactor: adjust existing code to use `SSsecurity_level` * fix: remove redundunt new init order * fix: fix type in var * refactor: apply reviewer changes * fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire * fix: use `flags` instead of `ss_flags` for subsystem Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * fix: replace old security level interactions * feat: implement `Recover` proc for `SSsecurity_level` * refactor: add clearer doc for `security_level_set_timer_id` propery of `SSsecurirt_level` * refactor: swap `security_level` datum properties to make it clearer to read * refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm` * fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level --------- Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -16,7 +16,7 @@
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SSshuttle.autoEvac()
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if(nuking)
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set_security_level("red")
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SSsecurity_level.set_level(SEC_LEVEL_RED)
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nuking = FALSE
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for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
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point.the_disk = null //Point back to the disk.
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@@ -446,7 +446,7 @@
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var/dat = "<html><body><center>"
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dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
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dat += "<b>The station alert level is: [get_security_level_colors()]</b><br>"
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dat += "<b>The station alert level is: [SSsecurity_level.get_colored_current_security_level_name()]</b><br>"
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if(SSshuttle.emergency.mode >= SHUTTLE_ESCAPE)
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dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
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