Refactor: refactor security levels (#21899)

* refactor: datumize security levels

* refactor: implement `SSsecurity_level` for handling security level related stuff

* feat: returns back old `delta_alarm` sound

* refactor: adjust existing code to use `SSsecurity_level`

* fix: remove redundunt new init order

* fix: fix type in var

* refactor: apply reviewer changes

* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire

* fix: use `flags` instead of `ss_flags` for subsystem

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* fix: replace old security level interactions

* feat: implement `Recover` proc for `SSsecurity_level`

* refactor: add clearer doc for `security_level_set_timer_id`  propery of `SSsecurirt_level`

* refactor: swap `security_level` datum properties to make it clearer to read

* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`

* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Gaxeer
2023-10-14 22:46:49 +03:00
committed by GitHub
parent 6a2704a3ad
commit eda2102bdc
29 changed files with 450 additions and 321 deletions

View File

@@ -31,6 +31,11 @@
///from SSsun when the sun changes position : (azimuth)
#define COMSIG_SUN_MOVED "sun_moved"
///from SSsecurity_level on planning security level change : (previous_level_number, new_level_number)
#define COMSIG_SECURITY_LEVEL_CHANGE_PLANNED "security_level_change_planned"
///from SSsecurity_level when the security level changes : (previous_level_number, new_level_number)
#define COMSIG_SECURITY_LEVEL_CHANGED "security_level_changed"
//////////////////////////////////////////////////////////////////
// /datum signals

View File

@@ -31,7 +31,7 @@ SUBSYSTEM_DEF(nightshift)
/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE)
if(check_canfire && !can_fire)
return
var/emergency = GLOB.security_level >= SEC_LEVEL_RED
var/emergency = SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED
var/announcing = TRUE
var/time = station_time()
var/night_time = (time < nightshift_end_time) || (time > nightshift_start_time)

View File

@@ -0,0 +1,158 @@
#define DEFAULT_SECURITY_LEVEL_NUMBER SEC_LEVEL_GREEN
#define DEFAULT_SECURITY_LEVEL_NAME "green"
GLOBAL_DATUM_INIT(security_announcement, /datum/announcer, new(config_type = /datum/announcement_configuration/security))
SUBSYSTEM_DEF(security_level)
name = "Security Level"
flags = SS_NO_FIRE
/// Option reference of a timer id of the latest set security level. Only set when security level is changed to one with `set_delay` > 0
var/security_level_set_timer_id
/// Currently set security level
var/datum/security_level/current_security_level
/// A list of initialised security level datums
var/list/available_levels = list()
/datum/controller/subsystem/security_level/Initialize()
if (!length(available_levels))
for(var/security_level_type in subtypesof(/datum/security_level))
var/datum/security_level/new_security_level = new security_level_type
available_levels[new_security_level.name] = new_security_level
if (!current_security_level)
current_security_level = available_levels[number_level_to_text(DEFAULT_SECURITY_LEVEL_NUMBER)]
/datum/controller/subsystem/security_level/Recover()
security_level_set_timer_id = SSsecurity_level.security_level_set_timer_id
current_security_level = SSsecurity_level.current_security_level
available_levels = SSsecurity_level.available_levels
/**
* Sets a new security level as our current level
*
* This is how everything should change the security level
*
* Arguments:
* * new_level - The new security level that will become our current level, could be number or name of security level
*/
/datum/controller/subsystem/security_level/proc/set_level(new_level)
var/new_level_name = istext(new_level) ? new_level : number_level_to_text(new_level)
if(new_level_name == current_security_level.name)
return
var/datum/security_level/selected_level = available_levels[new_level_name]
if(!selected_level)
CRASH("set_level was called with an invalid security level([new_level_name])")
if(security_level_set_timer_id)
deltimer(security_level_set_timer_id)
security_level_set_timer_id = null
pre_set_level(selected_level)
if(selected_level.set_delay > 0)
SEND_SIGNAL(src, COMSIG_SECURITY_LEVEL_CHANGE_PLANNED, current_security_level.number_level, selected_level.number_level)
security_level_set_timer_id = addtimer(CALLBACK(src, PROC_REF(do_set_level), selected_level), selected_level.set_delay, TIMER_UNIQUE | TIMER_STOPPABLE)
else
do_set_level(selected_level)
/**
* Do things before the actual security level set, like executing security level specific pre change behavior
*
* Arguments:
* * selected_level - The datum of security level selected to be changed to
*/
/datum/controller/subsystem/security_level/proc/pre_set_level(datum/security_level/selected_level)
PRIVATE_PROC(TRUE)
selected_level.pre_change()
/**
* Actually sets the security level after the announcement
*
* Sends `COMSIG_SECURITY_LEVEL_CHANGED` in the end
*
* Arguments:
* * selected_level - The datum of security level selected to be changed to
*/
/datum/controller/subsystem/security_level/proc/do_set_level(datum/security_level/selected_level)
PRIVATE_PROC(TRUE)
var/datum/security_level/previous_security_level = current_security_level
if(previous_security_level.number_level < SEC_LEVEL_RED && selected_level.number_level >= SEC_LEVEL_RED)
// Mark down this time to prevent shuttle cheese
SSshuttle.emergency_sec_level_time = world.time
announce_security_level(selected_level)
current_security_level = selected_level
post_status(current_security_level.status_display_mode, current_security_level.status_display_data)
SSnightshift.check_nightshift()
SSblackbox.record_feedback("tally", "security_level_changes", 1, selected_level.name)
SEND_SIGNAL(src, COMSIG_SECURITY_LEVEL_CHANGED, previous_security_level.number_level, selected_level.number_level)
/**
* Handles announcements of the newly set security level
*
* Arguments:
* * selected_level - The new security level that has been set
*/
/datum/controller/subsystem/security_level/proc/announce_security_level(datum/security_level/selected_level)
if(selected_level.number_level > current_security_level.number_level)
GLOB.security_announcement.Announce(
selected_level.elevating_to_announcement_text,
selected_level.elevating_to_announcement_title,
new_sound = selected_level.elevating_to_sound,
new_sound2 = selected_level.ai_announcement_sound)
else
GLOB.security_announcement.Announce(
selected_level.lowering_to_announcement_text,
selected_level.lowering_to_announcement_title,
new_sound = selected_level.lowering_to_sound,
new_sound2 = selected_level.ai_announcement_sound)
/**
* Returns the current security level as a number
* In case the subsystem hasn't finished initializing yet, returns default security level
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_number()
return ((!initialized || !current_security_level) ? DEFAULT_SECURITY_LEVEL_NUMBER : current_security_level.number_level)
/**
* Returns the current security level as text
*/
/datum/controller/subsystem/security_level/proc/get_current_level_as_text()
return ((!initialized || !current_security_level) ? DEFAULT_SECURITY_LEVEL_NAME : current_security_level.name)
/**
* Converts a text security level to a number
*
* Arguments:
* * level - The text security level to convert
*/
/datum/controller/subsystem/security_level/proc/text_level_to_number(text_level)
var/datum/security_level/selected_level = available_levels[text_level]
return selected_level?.number_level
/**
* Converts a number security level to a text
*
* Arguments:
* * level - The number security level to convert
*/
/datum/controller/subsystem/security_level/proc/number_level_to_text(number_level)
for(var/level_text in available_levels)
var/datum/security_level/security_level = available_levels[level_text]
if(security_level.number_level == number_level)
return security_level.name
/**
* Returns security level name formatted with it's color
*/
/datum/controller/subsystem/security_level/proc/get_colored_current_security_level_name()
return "<font color='[current_security_level.color]'>[current_security_level.name]</font>"
#undef DEFAULT_SECURITY_LEVEL_NUMBER
#undef DEFAULT_SECURITY_LEVEL_NAME

View File

@@ -118,7 +118,7 @@ SUBSYSTEM_DEF(shuttle)
var/area/signal_origin = get_area(user)
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
var/extra_minutes = 0
var/priority_time = emergencyCallTime * 0.5
if(world.time - emergency_sec_level_time < priority_time)
@@ -152,7 +152,7 @@ SUBSYSTEM_DEF(shuttle)
return
if(!emergency.canRecall)
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
return
else

View File

@@ -85,6 +85,9 @@
/area/Initialize(mapload)
if(is_station_level(z))
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(on_security_level_update))
GLOB.all_areas += src
icon_state = ""
layer = AREA_LAYER
@@ -116,6 +119,11 @@
return INITIALIZE_HINT_LATELOAD
/area/proc/on_security_level_update(datum/source, previous_level_number, new_level_number)
SIGNAL_HANDLER
area_emergency_mode = (new_level_number >= SEC_LEVEL_EPSILON)
/area/proc/create_powernet()
powernet = new()
powernet.powernet_area = src

View File

@@ -241,7 +241,7 @@
/datum/action/innate/ai/nuke_station/proc/set_us_up_the_bomb()
to_chat(owner_AI, "<span class='notice'>Nuclear device armed.</span>")
GLOB.major_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
set_security_level("delta")
SSsecurity_level.set_level(SEC_LEVEL_DELTA)
owner_AI.nuking = TRUE
var/obj/machinery/doomsday_device/DOOM = new /obj/machinery/doomsday_device(owner_AI)
owner_AI.doomsday_device = DOOM

View File

@@ -49,7 +49,7 @@
return
GLOB.major_announcement.Announce(war_declaration, "Declaration of War", 'sound/effects/siren.ogg', msg_sanitized = TRUE)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(set_security_level), SEC_LEVEL_GAMMA), 30 SECONDS)
addtimer(CALLBACK(SSsecurity_level, TYPE_PROC_REF(/datum/controller/subsystem/security_level, set_level), SEC_LEVEL_GAMMA), 30 SECONDS)
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
to_chat(user, "<b>Your bonus telecrystals have been split between your team's uplinks.</b>")

View File

@@ -69,7 +69,7 @@ GLOBAL_VAR(bomb_set)
r_code = rand(10000, 99999) // Creates a random code upon object spawn.
wires = new/datum/wires/nuclearbomb(src)
ADD_TRAIT(src, TRAIT_OBSCURED_WIRES, ROUNDSTART_TRAIT)
previous_level = get_security_level()
previous_level = SSsecurity_level.get_current_level_as_text()
GLOB.poi_list |= src
core = new /obj/item/nuke_core/plutonium(src)
STOP_PROCESSING(SSobj, core) //Let us not irradiate the vault by default.
@@ -480,7 +480,7 @@ GLOBAL_VAR(bomb_set)
safety = !(safety)
if(safety)
if(!is_syndicate)
set_security_level(previous_level)
SSsecurity_level.set_level(previous_level)
timing = FALSE
GLOB.bomb_set = FALSE
if("toggle_armed")
@@ -498,13 +498,13 @@ GLOBAL_VAR(bomb_set)
if(!safety)
message_admins("[key_name_admin(usr)] engaged a nuclear bomb [ADMIN_JMP(src)]")
if(!is_syndicate)
set_security_level("delta")
SSsecurity_level.set_level(SEC_LEVEL_DELTA)
GLOB.bomb_set = TRUE // There can still be issues with this resetting when there are multiple bombs. Not a big deal though for Nuke
else
GLOB.bomb_set = TRUE
else
if(!is_syndicate)
set_security_level(previous_level)
SSsecurity_level.set_level(previous_level)
GLOB.bomb_set = FALSE
if(!lighthack)
icon_state = "nuclearbomb1"
@@ -608,7 +608,7 @@ GLOBAL_VAR(bomb_set)
safety = !safety
if(safety == 1)
if(!is_syndicate)
set_security_level(previous_level)
SSsecurity_level.set_level(previous_level)
visible_message("<span class='notice'>[src] quiets down.</span>")
if(!lighthack)
if(icon_state == "nuclearbomb2")

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@@ -61,15 +61,15 @@
/obj/machinery/computer/communications/proc/change_security_level(new_level)
tmp_alertlevel = new_level
var/old_level = GLOB.security_level
var/old_level = SSsecurity_level.get_current_level_as_number()
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
set_security_level(tmp_alertlevel)
if(GLOB.security_level != old_level)
SSsecurity_level.set_level(tmp_alertlevel)
if(SSsecurity_level.get_current_level_as_number() != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
log_game("[key_name(usr)] has changed the security level to [SSsecurity_level.get_current_level_as_text()].")
message_admins("[key_name_admin(usr)] has changed the security level to [SSsecurity_level.get_current_level_as_text()].")
tmp_alertlevel = 0
/obj/machinery/computer/communications/ui_act(action, params)
@@ -132,7 +132,7 @@
var/obj/item/card/id/I = H.get_idcard(TRUE)
if(istype(I))
// You must have captain access and it must be red alert or lower (no getting off delta/epsilon)
if((ACCESS_CAPTAIN in I.access) && GLOB.security_level <= SEC_LEVEL_RED)
if((ACCESS_CAPTAIN in I.access) && SSsecurity_level.get_current_level_as_number() <= SEC_LEVEL_RED)
change_security_level(text2num(params["level"]))
else
to_chat(usr, "<span class='warning'>You are not authorized to do this.</span>")
@@ -355,8 +355,8 @@
)
)
data["security_level"] = GLOB.security_level
switch(GLOB.security_level)
data["security_level"] = SSsecurity_level.get_current_level_as_number()
switch(SSsecurity_level.get_current_level_as_number())
if(SEC_LEVEL_GREEN)
data["security_level_color"] = "green";
if(SEC_LEVEL_BLUE)
@@ -365,7 +365,7 @@
data["security_level_color"] = "red";
else
data["security_level_color"] = "purple";
data["str_security_level"] = capitalize(get_security_level())
data["str_security_level"] = capitalize(SSsecurity_level.get_current_level_as_text())
data["levels"] = list(
list("id" = SEC_LEVEL_GREEN, "name" = "Green", "icon" = "dove"),
list("id" = SEC_LEVEL_BLUE, "name" = "Blue", "icon" = "eye"),
@@ -464,7 +464,7 @@
to_chat(user, "Under directive 7-10, [station_name()] is quarantined until further notice.")
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
SSshuttle.emergency.canRecall = FALSE
SSshuttle.emergency.request(null, 0.5, null, " Automatic Crew Transfer", 1)
else

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@@ -46,7 +46,7 @@
. = ..()
if(defib)
. += "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>"
if(GLOB.security_level >= SEC_LEVEL_RED)
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
. += "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>"
else
. += "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>"
@@ -101,7 +101,7 @@
return
var/obj/item/card/id = I.GetID()
if(id)
if(check_access(id) || GLOB.security_level >= SEC_LEVEL_RED) //anyone can toggle the clamps in red alert!
if(check_access(id) || SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED) //anyone can toggle the clamps in red alert!
if(!defib)
to_chat(user, "<span class='warning'>You can't engage the clamps on a defibrillator that isn't there.</span>")
return

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@@ -419,6 +419,19 @@
hackProof = TRUE
aiControlDisabled = AICONTROLDISABLED_ON
/obj/machinery/door/airlock/highsecurity/red/Initialize(mapload)
. = ..()
if(is_station_level(z))
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(on_security_level_update))
/obj/machinery/door/airlock/highsecurity/red/proc/on_security_level_update(datum/source, previous_level_number, new_level_number)
SIGNAL_HANDLER
if(new_level_number >= SEC_LEVEL_RED)
unlock(TRUE)
else
lock(TRUE)
/obj/machinery/door/airlock/highsecurity/red/attackby(obj/C, mob/user, params)
if(!issilicon(user))
if(isElectrified())

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@@ -37,6 +37,24 @@ FIRE ALARM
var/last_time_pulled //used to prevent pulling spam by same persons
/obj/machinery/firealarm/Initialize(mapload, location, direction, building)
. = ..()
if(building)
buildstage = 0
wiresexposed = TRUE
setDir(direction)
set_pixel_offsets_from_dir(26, -26, 26, -26)
LAZYADD(get_area(src).firealarms, src)
if(is_station_contact(z))
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(on_security_level_update))
name = "fire alarm"
set_light(1, LIGHTING_MINIMUM_POWER) //for emissives
update_icon()
/obj/machinery/firealarm/no_alarm
report_fire_alarms = FALSE
@@ -73,7 +91,7 @@ FIRE ALARM
return
if(is_station_contact(z) && show_alert_level)
. += "overlay_[get_security_level()]"
. += "overlay_[SSsecurity_level.get_current_level_as_text()]"
underlays += emissive_appearance(icon, "firealarm_overlay_lightmask")
if(!wiresexposed)
@@ -226,7 +244,7 @@ FIRE ALARM
if(stat & NOPOWER)
set_light(0)
return
else if(GLOB.security_level == SEC_LEVEL_EPSILON)
else if(SSsecurity_level.get_current_level_as_number() == SEC_LEVEL_EPSILON)
set_light(2, 1, COLOR_WHITE)
return
else if(fire == !!light_power || fire == !!(light_power - 0.1))
@@ -244,6 +262,12 @@ FIRE ALARM
else if(A.fire)
GLOB.firealarm_soundloop.start(src)
/obj/machinery/firealarm/proc/on_security_level_update(datum/source, previous_level_number, new_level_number)
SIGNAL_HANDLER
update_icon()
update_fire_light()
/obj/machinery/firealarm/power_change()
if(!..())
return
@@ -287,7 +311,7 @@ FIRE ALARM
. += "<span class='notice'>The fire alarm's <b>wires</b> are exposed by the <i>unscrewed</i> panel.</span>"
. += "<span class='notice'>The detection circuitry can be turned <b>[detecting ? "off" : "on"]</b> by <i>pulsing</i> the board.</span>"
. += "It shows the alert level as: <B><U>[capitalize(get_security_level())]</U></B>."
. += "It shows the alert level as: <B><U>[capitalize(SSsecurity_level.get_current_level_as_text())]</U></B>."
/obj/machinery/firealarm/proc/reset()
if(!working || !report_fire_alarms)
@@ -303,23 +327,6 @@ FIRE ALARM
return
A.firealert(src) // Manually trigger alarms if the alarm isn't reported
/obj/machinery/firealarm/New(location, direction, building)
. = ..()
if(building)
buildstage = 0
wiresexposed = TRUE
setDir(direction)
set_pixel_offsets_from_dir(26, -26, 26, -26)
LAZYADD(get_area(src).firealarms, src)
/obj/machinery/firealarm/Initialize(mapload)
. = ..()
name = "fire alarm"
set_light(1, LIGHTING_MINIMUM_POWER) //for emissives
update_icon()
/obj/machinery/firealarm/Destroy()
LAZYREMOVE(GLOB.firealarm_soundloop.output_atoms, src)
LAZYREMOVE(get_area(src).firealarms, src)

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@@ -161,6 +161,13 @@ falloff_distance - Distance at which falloff begins. Sound is at peak volume (in
SEND_SOUND(src, S)
/proc/sound_to_playing_players_on_station_level(soundin, volume = 100, vary = FALSE, frequency = 0, channel = 0, pressure_affected = FALSE, sound/S)
if(!S)
S = sound(get_sfx(soundin))
for(var/mob/m as anything in GLOB.player_list)
if(!isnewplayer(m) && is_station_level(m.z))
m.playsound_local(m, null, volume, vary, frequency, null, channel, pressure_affected, S)
/proc/sound_to_playing_players(soundin, volume = 100, vary = FALSE, frequency = 0, channel = 0, pressure_affected = FALSE, sound/S)
if(!S)
S = sound(get_sfx(soundin))

View File

@@ -221,7 +221,7 @@ GLOBAL_LIST_EMPTY(world_topic_handlers)
s += "<br>[GLOB.configuration.general.server_tag_line]"
if(SSticker && ROUND_TIME > 0)
s += "<br>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)], [capitalize(get_security_level())]"
s += "<br>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)], [capitalize(SSsecurity_level.get_current_level_as_text())]"
else
s += "<br><b>STARTING</b>"

View File

@@ -63,6 +63,11 @@
if(1)
if(check_rights((R_EVENT|R_SERVER),0))
var/security_levels_data = ""
for (var/level_name in SSsecurity_level.available_levels)
var/datum/security_level/this_level = SSsecurity_level.available_levels[level_name]
security_levels_data += "<a href='?src=[UID()];secretsfun=securitylevel;number=[this_level.number_level]'>[this_level.name]</a>"
dat += {"
<center>
<h2><B>IC Events</B></h2>
@@ -72,12 +77,7 @@
<BR><A href='?src=[UID()];secretsfun=deathsquad'>Send in the Deathsquad</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=gimmickteam'>Send in a Gimmick Team</A><BR>
<b>Change Security Level</b><BR>
<A href='?src=[UID()];secretsfun=securitylevel0'>Security Level - Green</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=securitylevel1'>Security Level - Blue</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=securitylevel2'>Security Level - Red</A><br>
<A href='?src=[UID()];secretsfun=securitylevel3'>Security Level - Gamma</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=securitylevel4'>Security Level - Epsilon</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=securitylevel5'>Security Level - Delta</A><BR>
[security_levels_data]<BR>
<b>Create Weather</b><BR>
<A href='?src=[UID()];secretsfun=weatherashstorm'>Weather - Ash Storm</A>&nbsp;&nbsp;
<BR>

View File

@@ -3123,24 +3123,10 @@
if(confirmation == "No")
return
makeThunderdomeTeams()
if("securitylevel0")
set_security_level(0)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Green.</span>", 1)
if("securitylevel1")
set_security_level(1)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Blue.</span>", 1)
if("securitylevel2")
set_security_level(2)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Red.</span>", 1)
if("securitylevel3")
set_security_level(3)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Gamma.</span>", 1)
if("securitylevel4")
set_security_level(4)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Epsilon.</span>", 1)
if("securitylevel5")
set_security_level(5)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to Delta.</span>", 1)
if("securitylevel")
var/level_number = text2num(href_list["number"])
SSsecurity_level.set_level(level_number)
message_admins("<span class='notice'>[key_name_admin(usr)] change security level to [SSsecurity_level.number_level_to_text(level_number)].</span>")
if("moveminingshuttle")
SSblackbox.record_feedback("tally", "admin_secrets_fun_used", 1, "Send Mining Shuttle")
if(!SSshuttle.toggleShuttle("mining","mining_home","mining_away"))

View File

@@ -848,7 +848,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
else
SSshuttle.emergency.canRecall = FALSE
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
SSshuttle.emergency.request(coefficient = 0.5, redAlert = TRUE)
else
SSshuttle.emergency.request()

View File

@@ -15,7 +15,7 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
/datum/event/traders/fake_announce()
. = TRUE
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
GLOB.minor_announcement.Announce("A trading shuttle from Jupiter Station has been denied docking permission due to the heightened security alert aboard [station_name()].", "Trader Shuttle Docking Request Refused")
return
GLOB.minor_announcement.Announce("A trading shuttle from Jupiter Station has been granted docking permission at [station_name()] arrivals port 4.", "Trader Shuttle Docking Request Accepted")
@@ -24,7 +24,7 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
/datum/event/traders/start()
if(!station) // If there are no unused stations, just no.
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
GLOB.minor_announcement.Announce("A trading shuttle from Jupiter Station has been denied docking permission due to the heightened security alert aboard [station_name()].", "Trader Shuttle Docking Request Refused")
// if the docking request was refused, fire another major event in 60 seconds
var/datum/event_container/EC = SSevents.event_containers[EVENT_LEVEL_MAJOR]

View File

@@ -16,7 +16,7 @@
SSshuttle.autoEvac()
if(nuking)
set_security_level("red")
SSsecurity_level.set_level(SEC_LEVEL_RED)
nuking = FALSE
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
point.the_disk = null //Point back to the disk.

View File

@@ -446,7 +446,7 @@
var/dat = "<html><body><center>"
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
dat += "<b>The station alert level is: [get_security_level_colors()]</b><br>"
dat += "<b>The station alert level is: [SSsecurity_level.get_colored_current_security_level_name()]</b><br>"
if(SSshuttle.emergency.mode >= SHUTTLE_ESCAPE)
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"

View File

@@ -49,7 +49,7 @@
var/datum/action/innate/ai/return_to_core/R = new
R.Grant(occupier)
occupier.cancel_camera()
if((seclevel2num(get_security_level()) == SEC_LEVEL_DELTA) && malf.nuking)
if((SSsecurity_level.get_current_level_as_number() == SEC_LEVEL_DELTA) && malf.nuking)
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
point.the_disk = src //the pinpointer will detect the shunted AI
@@ -62,7 +62,7 @@
occupier.parent.adjustOxyLoss(occupier.getOxyLoss())
occupier.parent.cancel_camera()
qdel(occupier)
if(seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
if(SSsecurity_level.get_current_level_as_number() == SEC_LEVEL_DELTA)
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
for(var/mob/living/silicon/ai/A in GLOB.ai_list)
if((A.stat != DEAD) && A.nuking)

View File

@@ -256,6 +256,11 @@
// create a new lighting fixture
/obj/machinery/light/Initialize(mapload)
. = ..()
if(is_station_level(z))
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGE_PLANNED, PROC_REF(on_security_level_change_planned))
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(on_security_level_update))
var/area/A = get_area(src)
if(A && !A.requires_power)
on = TRUE
@@ -272,11 +277,39 @@
break_light_tube(TRUE)
update(FALSE, TRUE, FALSE)
/obj/machinery/light/proc/on_security_level_change_planned(datum/source, previous_level_number, new_level_number)
SIGNAL_HANDLER
if(status != LIGHT_OK)
return
if(new_level_number == SEC_LEVEL_EPSILON)
fire_mode = FALSE
emergency_mode = TRUE
on = FALSE
INVOKE_ASYNC(src, PROC_REF(update), FALSE)
/obj/machinery/light/proc/on_security_level_update(datum/source, previous_level_number, new_level_number)
SIGNAL_HANDLER
if(status != LIGHT_OK)
return
if(new_level_number >= SEC_LEVEL_EPSILON)
fire_mode = TRUE
emergency_mode = TRUE
on = FALSE
else
fire_mode = FALSE
emergency_mode = FALSE
on = TRUE
INVOKE_ASYNC(src, PROC_REF(update), FALSE)
/obj/machinery/light/Destroy()
var/area/A = get_area(src)
if(A)
on = FALSE
// A.update_lights()
return ..()
/obj/machinery/light/update_icon_state()

View File

@@ -95,7 +95,7 @@
/obj/machinery/keycard_auth/ui_data()
var/list/data = list()
data["redAvailable"] = GLOB.security_level == SEC_LEVEL_RED ? FALSE : TRUE
data["redAvailable"] = SSsecurity_level.get_current_level_as_number() != SEC_LEVEL_RED
data["swiping"] = swiping
data["busy"] = busy
data["event"] = active && event_source && event_source.event ? event_source.event : event
@@ -172,7 +172,7 @@
SHOULD_NOT_SLEEP(TRUE) // trigger_armed_response_team sleeps, which can cause issues for procs that call trigger_event(). We want to avoid that
switch(event)
if("Red Alert")
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(set_security_level), SEC_LEVEL_RED)
INVOKE_ASYNC(SSsecurity_level, TYPE_PROC_REF(/datum/controller/subsystem/security_level, set_level), SEC_LEVEL_RED)
if("Grant Emergency Maintenance Access")
make_maint_all_access()
if("Revoke Emergency Maintenance Access")

View File

@@ -0,0 +1,145 @@
/**
* Security levels
*
* These are used by the security level subsystem. Each one of these represents a security level that a player can set.
*
* Base type is abstract
*/
/datum/security_level
/// The name of this security level.
var/name = "Not set."
/// The numerical level of this security level, see defines for more information.
var/number_level = -1
/// The delay, after which the security level will be set
var/set_delay = 0
/// The sound that we will play when elevated to this security level
var/elevating_to_sound
/// The sound that we will play when lowered to this security level
var/lowering_to_sound
/// The AI announcement sound about code change, that will be played after main sound
var/ai_announcement_sound
/// Color of security level
var/color
/// The status display that will be posted to all status displays on security level set
var/status_display_mode = STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME
/// The status display data that will be posted to all status displays on security level set
var/status_display_data = ""
/// Our announcement title when lowering to this level
var/lowering_to_announcement_title = "Not set."
/// Our announcement when lowering to this level
var/lowering_to_announcement_text = "Not set."
/// Our announcement title when elevating to this level
var/elevating_to_announcement_title = "Not set."
/// Our announcement when elevating to this level
var/elevating_to_announcement_text = "Not set."
/**
* Should contain actions that must be completed before actual security level set
*/
/datum/security_level/proc/pre_change()
return
/**
* GREEN
*
* No threats
*/
/datum/security_level/green
name = "green"
number_level = SEC_LEVEL_GREEN
ai_announcement_sound = 'sound/AI/green.ogg'
color = "limegreen"
lowering_to_announcement_title = "Attention! Security level lowered to Green."
lowering_to_announcement_text = "All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced."
/**
* BLUE
*
* Caution advised
*/
/datum/security_level/blue
name = "blue"
number_level = SEC_LEVEL_BLUE
elevating_to_sound = 'sound/misc/notice1.ogg'
ai_announcement_sound = 'sound/AI/blue.ogg'
color = "dodgerblue"
lowering_to_announcement_title = "Attention! Security level lowered to Blue."
lowering_to_announcement_text = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
elevating_to_announcement_title = "Attention! Security level elevated to Blue."
elevating_to_announcement_text = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible and random searches are permitted."
/**
* RED
*
* Hostile threats
*/
/datum/security_level/red
name = "red"
number_level = SEC_LEVEL_RED
elevating_to_sound = 'sound/misc/notice1.ogg'
ai_announcement_sound = 'sound/AI/red.ogg'
color = "red"
status_display_mode = STATUS_DISPLAY_ALERT
status_display_data = "redalert"
lowering_to_announcement_title = "Attention! Code Red!"
lowering_to_announcement_text = "The station's self-destruct mechanism has been deactivated, but there is still an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
elevating_to_announcement_title = "Attention! Code Red!"
elevating_to_announcement_text = "There is an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
/**
* Gamma
*
* Station major hostile threats
*/
/datum/security_level/gamma
name = "gamma"
number_level = SEC_LEVEL_GAMMA
lowering_to_sound = 'sound/effects/new_siren.ogg'
elevating_to_sound = 'sound/effects/new_siren.ogg'
ai_announcement_sound = 'sound/AI/gamma.ogg'
color = "gold"
status_display_mode = STATUS_DISPLAY_ALERT
status_display_data = "gammaalert"
lowering_to_announcement_title = "Attention! Gamma security level activated!"
lowering_to_announcement_text = "Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location."
elevating_to_announcement_text = "Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location."
elevating_to_announcement_title = "Attention! Gamma security level activated!"
/**
* Epsilon
*
* Station is not longer under the Central Command and to be destroyed by Death Squad (Or maybe not)
*/
/datum/security_level/epsilon
name = "epsilon"
number_level = SEC_LEVEL_EPSILON
set_delay = 15 SECONDS
lowering_to_sound = 'sound/effects/purge_siren.ogg'
elevating_to_sound = 'sound/effects/purge_siren.ogg'
ai_announcement_sound = 'sound/AI/epsilon.ogg'
color = "blueviolet"
status_display_mode = STATUS_DISPLAY_ALERT
status_display_data = "epsilonalert"
lowering_to_announcement_title = "Attention! Epsilon security level activated!"
lowering_to_announcement_text = "Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated."
elevating_to_announcement_title = "Attention! Epsilon security level activated!"
elevating_to_announcement_text = "Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated."
/datum/security_level/epsilon/pre_change()
sound_to_playing_players_on_station_level(S = sound('sound/effects/powerloss.ogg'))
/**
* DELTA
*
* Station self-destruiction mechanism has been engaged
*/
/datum/security_level/delta
name = "delta"
number_level = SEC_LEVEL_DELTA
elevating_to_sound = 'sound/effects/delta_klaxon.ogg'
ai_announcement_sound = 'sound/AI/delta.ogg'
color = "orangered"
status_display_mode = STATUS_DISPLAY_ALERT
status_display_data = "deltaalert"
elevating_to_announcement_title = "Attention! Delta security level reached!"
elevating_to_announcement_text = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."

View File

@@ -1,225 +0,0 @@
GLOBAL_VAR_INIT(security_level, 0)
//0 = code green
//1 = code blue
//2 = code red
//3 = gamma
//4 = epsilon
//5 = code delta
//config.alert_desc_blue_downto
GLOBAL_DATUM_INIT(security_announcement, /datum/announcer, new(config_type = /datum/announcement_configuration/security))
/proc/set_security_level(level)
switch(level)
if("green")
level = SEC_LEVEL_GREEN
if("blue")
level = SEC_LEVEL_BLUE
if("red")
level = SEC_LEVEL_RED
if("gamma")
level = SEC_LEVEL_GAMMA
if("epsilon")
level = SEC_LEVEL_EPSILON
if("delta")
level = SEC_LEVEL_DELTA
//Will not be announced if you try to set to the same level as it already is
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != GLOB.security_level)
if(level >= SEC_LEVEL_RED && GLOB.security_level < SEC_LEVEL_RED)
// Mark down this time to prevent shuttle cheese
SSshuttle.emergency_sec_level_time = world.time
switch(level)
if(SEC_LEVEL_GREEN)
GLOB.security_announcement.Announce("All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.","Attention! Security level lowered to green.", new_sound2 = 'sound/AI/green.ogg')
GLOB.security_level = SEC_LEVEL_GREEN
unset_stationwide_emergency_lighting()
post_status(STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME)
update_firealarms()
if(SEC_LEVEL_BLUE)
if(GLOB.security_level < SEC_LEVEL_BLUE)
GLOB.security_announcement.Announce("The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible and random searches are permitted.", "Attention! Security level elevated to blue.",
new_sound = 'sound/misc/notice1.ogg',
new_sound2 = 'sound/AI/blue.ogg')
else
GLOB.security_announcement.Announce("The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.", "Attention! Security level lowered to blue.", new_sound2 = 'sound/AI/blue.ogg')
GLOB.security_level = SEC_LEVEL_BLUE
post_status(STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME)
unset_stationwide_emergency_lighting()
update_firealarms()
if(SEC_LEVEL_RED)
if(GLOB.security_level < SEC_LEVEL_RED)
GLOB.security_announcement.Announce("There is an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.", "Attention! Code Red!",
new_sound = 'sound/misc/notice1.ogg',
new_sound2 = 'sound/AI/red.ogg')
else
GLOB.security_announcement.Announce("The station's self-destruct mechanism has been deactivated, but there is still an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.", "Attention! Code Red!", new_sound2 = 'sound/AI/red.ogg')
unset_stationwide_emergency_lighting()
GLOB.security_level = SEC_LEVEL_RED
var/obj/machinery/door/airlock/highsecurity/red/R = locate(/obj/machinery/door/airlock/highsecurity/red) in GLOB.airlocks
if(R && is_station_level(R.z))
R.unlock(TRUE)
post_status(STATUS_DISPLAY_ALERT, "redalert")
update_firealarms()
if(SEC_LEVEL_GAMMA)
GLOB.security_announcement.Announce("Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location.", "Attention! Gamma security level activated!", 'sound/effects/new_siren.ogg', new_sound2 = 'sound/AI/gamma.ogg')
GLOB.security_level = SEC_LEVEL_GAMMA
if(GLOB.security_level < SEC_LEVEL_RED)
for(var/obj/machinery/door/airlock/highsecurity/red/R in GLOB.airlocks)
if(is_station_level(R.z))
R.unlock(TRUE)
post_status(STATUS_DISPLAY_ALERT, "gammaalert")
update_firealarms()
if(SEC_LEVEL_EPSILON)
for(var/mob/M in GLOB.player_list)
var/turf/T = get_turf(M)
if(!M.client || !is_station_level(T.z))
continue
SEND_SOUND(M, sound('sound/effects/powerloss.ogg'))
set_stationwide_emergency_lighting()
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(epsilon_process)), 15 SECONDS)
SSblackbox.record_feedback("tally", "security_level_changes", 1, level)
return
if(SEC_LEVEL_DELTA)
var/temp_sound = GLOB.security_announcement.config.sound
GLOB.security_announcement.config.sound = null
GLOB.security_announcement.Announce("The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.","Attention! Delta security level reached!",
new_sound = 'sound/effects/delta_klaxon.ogg',
new_sound2 = 'sound/AI/delta.ogg')
GLOB.security_announcement.config.sound = temp_sound
GLOB.security_level = SEC_LEVEL_DELTA
post_status(STATUS_DISPLAY_ALERT, "deltaalert")
update_firealarms()
set_stationwide_emergency_lighting()
SSblackbox.record_feedback("tally", "security_level_changes", 1, level)
return
SSnightshift.check_nightshift(TRUE)
SSblackbox.record_feedback("tally", "security_level_changes", 1, level)
else
return
/proc/get_security_level()
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_GAMMA)
return "gamma"
if(SEC_LEVEL_EPSILON)
return "epsilon"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/update_firealarms()
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_contact(FA.z))
FA.update_icon()
FA.update_fire_light()
/proc/num2seclevel(num)
switch(num)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_GAMMA)
return "gamma"
if(SEC_LEVEL_EPSILON)
return "epsilon"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/seclevel2num(seclevel)
switch( lowertext(seclevel) )
if("green")
return SEC_LEVEL_GREEN
if("blue")
return SEC_LEVEL_BLUE
if("red")
return SEC_LEVEL_RED
if("gamma")
return SEC_LEVEL_GAMMA
if("epsilon")
return SEC_LEVEL_EPSILON
if("delta")
return SEC_LEVEL_DELTA
/proc/get_security_level_colors()
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
return "<font color='limegreen'>Green</font>"
if(SEC_LEVEL_BLUE)
return "<font color='dodgerblue'>Blue</font>"
if(SEC_LEVEL_RED)
return "<font color='red'>Red</font>"
if(SEC_LEVEL_GAMMA)
return "<font color='gold'>Gamma</font>"
if(SEC_LEVEL_EPSILON)
return "<font color='blueviolet'>Epsilon</font>"
if(SEC_LEVEL_DELTA)
return "<font color='orangered'>Delta</font>"
/proc/set_stationwide_emergency_lighting()
for(var/obj/machinery/power/apc/A in GLOB.apcs)
var/area/AR = get_area(A)
if(!is_station_level(A.z))
continue
A.emergency_lights = FALSE
AR.area_emergency_mode = TRUE
for(var/obj/machinery/light/L in A.apc_area)
if(L.status)
continue
if(GLOB.security_level == SEC_LEVEL_DELTA)
L.fire_mode = TRUE
L.on = FALSE
L.emergency_mode = TRUE
INVOKE_ASYNC(L, TYPE_PROC_REF(/obj/machinery/light, update), FALSE)
/proc/unset_stationwide_emergency_lighting()
for(var/area/A as anything in GLOB.all_areas)
if(!is_station_level(A.z))
continue
if(!A.area_emergency_mode)
continue
A.area_emergency_mode = FALSE
for(var/obj/machinery/light/L in A)
if(A.fire)
continue
if(L.status)
continue
L.fire_mode = FALSE
L.emergency_mode = FALSE
L.on = TRUE
INVOKE_ASYNC(L, TYPE_PROC_REF(/obj/machinery/light, update), FALSE)
/proc/epsilon_process()
GLOB.security_announcement.Announce("Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated.", "Attention! Epsilon security level activated!", 'sound/effects/purge_siren.ogg')
GLOB.security_level = SEC_LEVEL_EPSILON
post_status(STATUS_DISPLAY_ALERT, "epsilonalert")
for(var/area/A as anything in GLOB.all_areas)
if(!is_station_level(A.z))
continue
for(var/obj/machinery/light/L in A)
if(L.status)
continue
L.fire_mode = TRUE
L.update()
update_firealarms()

View File

@@ -20,18 +20,9 @@
/datum/ui_module/ert_manager/ui_data(mob/user)
var/list/data = list()
data["str_security_level"] = capitalize(get_security_level())
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
data["security_level_color"] = "green"
if(SEC_LEVEL_BLUE)
data["security_level_color"] = "blue"
if(SEC_LEVEL_RED)
data["security_level_color"] = "red"
else
data["security_level_color"] = "purple"
data["str_security_level"] = capitalize(SSsecurity_level.get_current_level_as_text())
data["security_level_color"] = SSsecurity_level.current_security_level.color
data["ert_request_answered"] = GLOB.ert_request_answered
data["ert_type"] = ert_type
data["com"] = commander_slots
data["sec"] = security_slots

View File

@@ -37,12 +37,12 @@
ai_announcer.author = "AI-NAME-0345"
ai_announcer.Announce("AI only get one input box so here ya go")
set_security_level(SEC_LEVEL_RED)
set_security_level(SEC_LEVEL_GAMMA)
set_security_level(SEC_LEVEL_EPSILON)
set_security_level(SEC_LEVEL_RED)
set_security_level(SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_GREEN)
SSsecurity_level.set_level(SEC_LEVEL_RED)
SSsecurity_level.set_level(SEC_LEVEL_GAMMA)
SSsecurity_level.set_level(SEC_LEVEL_EPSILON)
SSsecurity_level.set_level(SEC_LEVEL_RED)
SSsecurity_level.set_level(SEC_LEVEL_BLUE)
SSsecurity_level.set_level(SEC_LEVEL_GREEN)
var/reason = "We're getting the fuck out of here"
var/redAlert = TRUE

View File

@@ -47,7 +47,7 @@
if(key_valid)
if(SSticker.mode)
status_info["real_mode"] = SSticker.mode.name
status_info["security_level"] = get_security_level()
status_info["security_level"] = SSsecurity_level.get_current_level_as_text()
status_info["ticker_state"] = SSticker.current_state
if(SSshuttle.emergency)

View File

@@ -280,6 +280,7 @@
#include "code\controllers\subsystem\SSradiation.dm"
#include "code\controllers\subsystem\SSredis.dm"
#include "code\controllers\subsystem\SSrunechat.dm"
#include "code\controllers\subsystem\SSsecurity_level.dm"
#include "code\controllers\subsystem\SSshuttles.dm"
#include "code\controllers\subsystem\SSspacedrift.dm"
#include "code\controllers\subsystem\SSsun.dm"
@@ -2598,7 +2599,7 @@
#include "code\modules\ruins\objects_and_mobs\necropolis_gate.dm"
#include "code\modules\ruins\spaceruin_code\voyager.dm"
#include "code\modules\security_levels\keycard_authentication.dm"
#include "code\modules\security_levels\security_levels.dm"
#include "code\modules\security_levels\security_level_datums.dm"
#include "code\modules\server_commands\servermsg.dm"
#include "code\modules\server_commands\commands\newroundannounce.dm"
#include "code\modules\shuttle\assault_pod.dm"