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Fix posibrain not turning off if no candidate
The reset proc was checking for the presence of a brainmob, while one was created in the constructor. It should rather check the presence of a key
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@@ -65,7 +65,7 @@
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proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
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if(brainmob) return
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if(src.brainmob.key) return
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src.searching = 0
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icon_state = "posibrain"
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