diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index 7424f685ef8..1756935eacb 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -128,6 +128,13 @@ name = "pulse pistol power cell" maxcharge = 1600 +/obj/item/weapon/stock_parts/cell/ninja + name = "spider-clan power cell" + desc = "A standard ninja-suit power cell." + maxcharge = 10000 + rating = 3 + g_amt = 60 + /obj/item/weapon/stock_parts/cell/emproof name = "\improper EMP-proof cell" desc = "An EMP-proof cell." diff --git a/code/modules/clothing/spacesuits/space_ninja.dm b/code/modules/clothing/spacesuits/space_ninja.dm new file mode 100644 index 00000000000..04ca1c56030 --- /dev/null +++ b/code/modules/clothing/spacesuits/space_ninja.dm @@ -0,0 +1,207 @@ +/obj/item/clothing/head/helmet/space/space_ninja + desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear." + name = "ninja hood" + icon_state = "s-ninja" + item_state = "s-ninja_hood" + armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 25) + unacidable = 1 + siemens_coefficient = 0.2 + + +/obj/item/clothing/mask/gas/voice/space_ninja + name = "ninja mask" + desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement." + icon_state = "s-ninja(norm)" + item_state = "s-ninja_mask" + unacidable = 1 + siemens_coefficient = 0.2 + +/obj/item/clothing/glasses/hud/space_ninja + name = "vision enhancement implant" + desc = "A high-tech ocular implant designed for Spider Clan operatives." + icon_state = "cybereye-off" + item_state = "eyepatch" + flags = NODROP + + var/enabled = 0 + var/energyConsumption = 0 + var/antagHUDEnabled = 0 + var/mesonEnabled = 0 + var/materialEnabled = 0 + var/thermalEnabled = 0 + +/obj/item/clothing/glasses/hud/space_ninja/process_hud(var/mob/M) // Antag HUD processing. + + if(antagHUDEnabled) // We only process if the antag-vision mode is enabled. + if(!M) return + if(!M.client) return + var/client/C = M.client + for(var/mob/living/carbon/human/target in view(get_turf(M))) + if(M.see_invisible < target.invisibility) + continue + if(!C) continue + C.images += target.hud_list[SPECIALROLE_HUD] + +/obj/item/clothing/glasses/hud/space_ninja/verb/modifyHUD(mob/user as mob) + set category = "Space Ninja - Equiptment" + set name = "Modify Vision" + + if(enabled) // If the Ninja's suit is on and connected. + if(usr.mind.special_role != "Ninja") + usr << "FĆAL �Rr�R: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked." + + if(!user) // The user var is, so far as I can tell, required to refresh the window after each click. + user = usr + + /* + * Each vision type the Ninja enables will drain more from his suit's battery per tick. + * For instance, if the Ninja were to rn around with thermals and AntagHUD on he would be losing an additional 10 energy per tick. + * Current vision modes are: + * - Night + * - Meson (Turfs) + * - Material (Objects) + * - Thermal (Mobs) + * - Antag HUD + * + * -Dave + */ + var/dat = {" +
Night Vision (2E) - [darkness_view ? "ENABLED" : "DISABLED"]
+ Meson Scanner (2E) - [mesonEnabled ? "ENABLED" : "DISABLED"]
+ Material Scanner (4E) - [materialEnabled ? "ENABLED" : "DISABLED"]
+ Thermal Scanner (4E) - [thermalEnabled ? "ENABLED" : "DISABLED"]
+ Threat Identification HUD (6E) - [antagHUDEnabled ? "ENABLED" : "DISABLED"]
+ "} + + var/datum/browser/popup = new(user, "SpiderOS", "SpiderOS Optical Interface", 310, 150) + popup.set_content(dat) + popup.open() + else + usr << "ERROR: No power supply detected, cannot activate optical implant." + + +/obj/item/clothing/glasses/hud/space_ninja/Topic(href, href_list) + if(usr.stat != 0 || !enabled) + return 1 + + if(href_list["night"]) + darkness_view = (darkness_view ? 0 : 8) + energyConsumption += (darkness_view ? 2 : -2) + usr << "Light amplification [(darkness_view ? "ENABLED" : "DISABLED")]." + + else if(href_list["meson"]) + mesonEnabled = (mesonEnabled ? 0 : 1) + + if(mesonEnabled) + vision_flags |= SEE_TURFS + else + vision_flags &= ~SEE_TURFS + + energyConsumption += (mesonEnabled ? 2 : -2) + usr << "Meson scanning [(mesonEnabled ? "ENABLED" : "DISABLED")]." + + else if(href_list["material"]) + materialEnabled = (materialEnabled ? 0 : 1) + + if(materialEnabled) + vision_flags |= SEE_OBJS + else + vision_flags &= ~SEE_OBJS + + energyConsumption += (materialEnabled ? 4 : -4) + usr << "Material scanning [(materialEnabled ? "ENABLED" : "DISABLED")]." + + else if(href_list["thermal"]) + thermalEnabled = (thermalEnabled ? 0 : 1) + + if(thermalEnabled) + vision_flags |= SEE_MOBS + invisa_view = 2 + else + vision_flags &= ~SEE_MOBS + invisa_view = 0 + + energyConsumption += (thermalEnabled ? 4 : -4) + usr << "Thermal scanning [(thermalEnabled ? "ENABLED" : "DISABLED")]." + + else if(href_list["antagHUD"]) + antagHUDEnabled = (antagHUDEnabled ? 0 : 1) + energyConsumption += (antagHUDEnabled ? 6 : -6) + usr << "Threat identification HUD [(antagHUDEnabled ? "ENABLED" : "DISABLED")]." + + modifyHUD(usr) // Re-call the verb to get a fresh version of the window. + return + +/obj/item/clothing/suit/space/space_ninja + name = "ninja suit" + desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins." + icon_state = "s-ninja" + item_state = "s-ninja_suit" + allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/weapon/melee/baton, /obj/item/weapon/tank, /obj/item/weapon/stock_parts/cell) + slowdown = 0 + unacidable = 1 + armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0.2 + + var/suitActive = 0 + var/suitBusy = 0 + + var/obj/item/weapon/stock_parts/cell/suitCell + var/obj/item/clothing/head/helmet/space/space_ninja/suitHood + var/obj/item/clothing/gloves/space_ninja/suitGloves + var/obj/item/clothing/shoes/space_ninja/suitShoes + var/obj/item/clothing/mask/gas/voice/space_ninja/suitMask + var/obj/item/clothing/glasses/space_ninja/suitGlasses + var/mob/living/carbon/human/suitOccupant + +/obj/item/clothing/suit/space/space_ninja/New() + suitCell = /obj/item/weapon/stock_parts/cell/ninja // The Ninja starts out with a 10,000 energy cell. + + +/obj/item/clothing/gloves/space_ninja + desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance." + name = "ninja gloves" + icon_state = "s-ninja" + item_state = "s-ninja" + siemens_coefficient = 0 + cold_protection = HANDS + min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE + heat_protection = HANDS + max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE + transfer_prints = FALSE + + +/obj/item/clothing/shoes/space_ninja + name = "ninja shoes" + desc = "A pair of running shoes. Excellent for running and even better for smashing skulls." + icon_state = "s-ninja" + permeability_coefficient = 0.01 + flags = NOSLIP + armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0.2 + cold_protection = FEET + min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE + heat_protection = FEET + max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE + + +/obj/item/clothing/suit/space/space_ninja/verb/toggle_suit() + set category = "Space Ninja - Equiptment" + set name = "Toggle Suit" + + if(usr.mind.special_role == "Ninja") + if(suitBusy) + usr << "ERROR: Suit systems busy, cannot initiate [suitActive ? "de-activation" : "activation"] protocals." + return + + suitBusy = 1 + if(suitActive && (alert("Confirm suit systems shutdown? This cannot be halted once it has started", "Confirm Shutdown", "Yes", "No") == "Yes")) + usr << "" + else if(!suitActive) // Activate the suit. + usr << "" + else + suitBusy = 0 + usr << "NOTICE: Suit de-activation protocals aborted." + else + usr << "FĆAL �Rr�R: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked." + return \ No newline at end of file diff --git a/icons/mob/eyes.dmi b/icons/mob/eyes.dmi index 9a066c9eb3f..1a34c2836cb 100644 Binary files a/icons/mob/eyes.dmi and b/icons/mob/eyes.dmi differ diff --git a/icons/obj/clothing/glasses.dmi b/icons/obj/clothing/glasses.dmi index 6652a1f6acd..2a425ddf251 100644 Binary files a/icons/obj/clothing/glasses.dmi and b/icons/obj/clothing/glasses.dmi differ diff --git a/paradise.dme b/paradise.dme index d84b2c5f513..f8608a51a2a 100644 --- a/paradise.dme +++ b/paradise.dme @@ -993,6 +993,7 @@ #include "code\modules\clothing\spacesuits\miscellaneous.dm" #include "code\modules\clothing\spacesuits\plasmamen.dm" #include "code\modules\clothing\spacesuits\rig.dm" +#include "code\modules\clothing\spacesuits\space_ninja.dm" #include "code\modules\clothing\spacesuits\syndi.dm" #include "code\modules\clothing\spacesuits\void.dm" #include "code\modules\clothing\suits\alien.dm"