Smoke spells readability (#19387)

* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
This commit is contained in:
S34N
2022-10-15 18:05:55 +02:00
committed by GitHub
co-authored by Farie82
parent a7179d97bf
commit edeba92326
33 changed files with 68 additions and 73 deletions
@@ -149,7 +149,7 @@
return
smoke_lastuse = world.time
var/datum/effect_system/smoke_spread/sleeping/smoke = new
smoke.set_up(10, 0, loc)
smoke.set_up(10, FALSE, loc)
smoke.start()
/mob/living/simple_animal/hostile/hellhound/tear
@@ -75,7 +75,7 @@
/mob/living/simple_animal/hostile/hivebot/tele/Initialize(mapload)
. = ..()
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(5, 0, src.loc)
smoke.set_up(5, FALSE, loc)
smoke.start()
visible_message("<span class='danger'>[src] warps in!</span>")
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
@@ -235,7 +235,7 @@
else
visible_message("<span class='danger'>[src] spews smoke from its maw!</span>")
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(6, 0, smoke_location)
smoke.set_up(6, FALSE, smoke_location)
smoke.attach(smoke_location)
smoke.start()