Martial arts now use a weight system to determine which one is active (#21037)

* martial arts have a weight system now

* remove unneeded variable

* carp cannot be deactivated once learned

* i love documentingtation

* krav can no longer delete other combos

* now ill be embarassed if i dont make it better

* i know how istype works i promise

* implement sirryan's changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
BiancaWilkson
2023-06-03 00:24:42 -05:00
committed by GitHub
co-authored by Ryan
parent 30cd47b94a
commit edef576f2e
11 changed files with 45 additions and 19 deletions
+1
View File
@@ -2,6 +2,7 @@
name = "Way of the Dancing Admin"
has_explaination_verb = TRUE
combos = list(/datum/martial_combo/adminfu/healing_palm)
weight = 99999999 //Matt Malvor?
/datum/martial_art/adminfu/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK