More virology symptoms

Pain symptoms, and more antidepressant producing viruses.  Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
This commit is contained in:
Bone White
2014-07-24 20:12:50 +01:00
parent 3d4dcd08c7
commit edef61b2c7
2 changed files with 84 additions and 17 deletions
@@ -68,11 +68,18 @@
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
if(prob(90))
M << "\blue Your mind feels much more stable."
if(volume > 5) // Bone White - Added any concentrations over 5 units to cause higher chance of mind breakage.
if (prob(min(100, volume * 5)))
M << "\red Your mind breaks apart.."
M.hallucination += 200
else
M << "\blue Your mind feels much more stable."
else
M << "\red Your mind breaks apart.."
M.hallucination += 200
if (prob(90))
M << "\blue Your mind feels much more stable."
else
M << "\red Your mind breaks apart.."
M.hallucination += 200
..()
return
+73 -13
View File
@@ -200,6 +200,13 @@
////////////////////////STAGE 4/////////////////////////////////
/datum/disease2/effect/alchdranine
name = "Panacea Effect"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("alchdranine") < 1)
mob.reagents.add_reagent("alchdranine", 1)
/datum/disease2/effect/viralsputum_major
name = "Hemoptysis"
stage = 4
@@ -210,7 +217,7 @@
if(D==null)
D = new(get_turf(mob))
D.virus2 |= virus_copylist(mob.virus2)
mob.reagents.remove_reagent("blood", 50) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
mob.reagents.remove_reagent("blood", 20) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
else
/datum/disease2/effect/gibbingtons
@@ -507,6 +514,28 @@
////////////////////////STAGE 3/////////////////////////////////
/datum/disease2/effect/brain_regen
name = "Regenerative Synapse Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("alkysine") < 1)
mob.reagents.add_reagent("alkysine", 1)
/datum/disease2/effect/paroxetine
name = "Psyche Collapse Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("paroxetine") < 10)
mob.reagents.add_reagent("paroxetine", 1)
/datum/disease2/effect/pain_major
name = "Phantom Pain Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.halloss < 100)
mob << "<span class = 'warning'> You feel like your body is on fire. Make the pain stop!</span>"
mob.apply_effect(20,AGONY,0)
// === burn brute toxin clone brain damage symptoms - Bone White ===
/datum/disease2/effect/burn
@@ -779,15 +808,23 @@ var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/mon
*/
/datum/disease2/effect/paroxetine
name = "Psyche Collapse Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("paroxetine") < 5)
mob.reagents.add_reagent("paroxetine", 1)
////////////////////////STAGE 2/////////////////////////////////
/datum/disease2/effect/methylphenidate
name = "Mental Stability Phenomenon"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("methylphenidate") < 5)
mob.reagents.add_reagent("methylphenidate", 1)
/datum/disease2/effect/pain
name = "Acute Muscle Ache"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.halloss < 50)
mob << "<span class='warning'>You ache all over!</span>"
mob.apply_effect(10,AGONY,0)
// === burn brute toxin clone brain damage symptoms - Bone White ===
/datum/disease2/effect/burn
@@ -885,14 +922,14 @@ var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/mon
H.h_style = "Balding Hair"
H.update_hair()
/datum/disease2/effect/stimulant
name = "Adrenaline Extra"
/datum/disease2/effect/stimulant_major
name = "Adrenal Overload"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
if (mob.reagents.get_reagent_amount("hyperzine") < 10)
if (mob.reagents.get_reagent_amount("hyperzine") < 40)
mob.reagents.add_reagent("hyperzine", 4)
if (prob(30))
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
mob.jitteriness += 10
/datum/disease2/effect/drunk
@@ -950,7 +987,7 @@ var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/mon
if(D==null)
D = new(get_turf(mob))
D.virus2 |= virus_copylist(mob.virus2)
mob.reagents.remove_reagent("blood", 20) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
mob.reagents.remove_reagent("blood", 5) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
/datum/disease2/effect/lantern
@@ -972,7 +1009,30 @@ var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/mon
////////////////////////STAGE 1/////////////////////////////////
/datum/disease2/effect/citalopram
name = "Reality Check"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("citalopram") < 5)
mob.reagents.add_reagent("citalopram", 1)
/datum/disease2/effect/pain_minor
name = "Heightened Sensitivity"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.halloss < 20)
mob << "<span class='warning'>Your body aches.</span>"
mob.apply_effect(5,AGONY,0)
/datum/disease2/effect/stimulant
name = "Adrenaline Extra"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("hyperzine") < 10)
mob.reagents.add_reagent("hyperzine", 4)
if (prob(30))
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
mob.jitteriness += 10
/datum/disease2/effect/cough_minor
name = "Trachea Sensitivity"