mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
Major Lavaland Update
This commit is contained in:
@@ -40,14 +40,16 @@
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if(!istype(targloc) || !istype(curloc) || !BB)
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return 0
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BB.ammo_casing = src
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if(target && get_dist(user, target) <= 1) //Point blank shot must always hit
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BB.prehit(target)
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target.bullet_act(BB, BB.def_zone)
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QDEL_NULL(BB)
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return 1
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if(targloc == curloc)
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if(target) //if the target is right on our location we go straight to bullet_act()
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BB.prehit(target)
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target.bullet_act(BB, BB.def_zone)
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QDEL_NULL(BB)
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return 1
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@@ -20,6 +20,8 @@
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var/max_mod_capacity = 100
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var/list/modkits = list()
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var/recharge_timerid
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var/empty_state = "kineticgun_empty"
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/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
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@@ -30,20 +32,20 @@
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var/obj/item/borg/upgrade/modkit/M = A
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to_chat(user, "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>")
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/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/crowbar))
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/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
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if(iscrowbar(I))
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if(modkits.len)
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to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
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playsound(loc, A.usesound, 100, 1)
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playsound(loc, I.usesound, 100, 1)
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for(var/obj/item/borg/upgrade/modkit/M in modkits)
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M.uninstall(src)
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else
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to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
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else if(istype(A, /obj/item/borg/upgrade/modkit))
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var/obj/item/borg/upgrade/modkit/MK = A
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else if(istype(I, /obj/item/borg/upgrade/modkit))
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var/obj/item/borg/upgrade/modkit/MK = I
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MK.install(src, user)
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else
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..()
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return ..()
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/obj/item/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
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var/current_capacity_used = 0
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@@ -58,6 +60,7 @@
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. += A
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/obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
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K.kinetic_gun = src //do something special on-hit, easy!
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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M.modify_projectile(K)
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@@ -67,6 +70,12 @@
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unique_frequency = TRUE
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max_mod_capacity = 80
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/obj/item/gun/energy/kinetic_accelerator/minebot
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL
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overheat_time = 20
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holds_charge = TRUE
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unique_frequency = TRUE
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/obj/item/gun/energy/kinetic_accelerator/New()
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. = ..()
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if(!holds_charge)
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@@ -83,7 +92,7 @@
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/obj/item/gun/energy/kinetic_accelerator/dropped()
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. = ..()
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if(!holds_charge)
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if(!QDELING(src) && !holds_charge)
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// Put it on a delay because moving item from slot to hand
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// calls dropped().
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spawn(2)
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@@ -97,24 +106,25 @@
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power_supply.use(500)
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update_icon()
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/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload()
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/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
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if(overheat)
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return
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if(!recharge_time)
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recharge_time = overheat_time
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overheat = TRUE
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var/carried = 0
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if(!unique_frequency)
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for(var/obj/item/gun/energy/kinetic_accelerator/K in \
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loc.GetAllContents())
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carried++
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for(var/obj/item/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
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if(!K.unique_frequency)
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carried++
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carried = max(carried, 1)
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else
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carried = 1
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spawn(overheat_time * carried)
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reload()
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deltimer(recharge_timerid)
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recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
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/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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@@ -161,16 +171,6 @@
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var/obj/item/gun/energy/kinetic_accelerator/KA = loc
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KA.modify_projectile(BB)
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var/turf/proj_turf = get_turf(BB)
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if(!isturf(proj_turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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BB.name = "weakened [BB.name]"
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var/obj/item/projectile/kinetic/K = BB
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K.damage *= K.pressure_decrease
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//Projectiles
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/obj/item/projectile/kinetic
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@@ -181,10 +181,9 @@
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flag = "bomb"
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range = 3
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var/pressure_decrease_active = FALSE
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var/pressure_decrease = 0.25
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var/turf_aoe = FALSE
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var/mob_aoe = FALSE
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var/list/hit_overlays = list()
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var/obj/item/gun/energy/kinetic_accelerator/kinetic_gun
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/obj/item/projectile/kinetic/pod
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range = 4
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@@ -193,9 +192,22 @@
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damage = 50
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pressure_decrease = 0.5
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/obj/item/projectile/kinetic/pod/enhanced
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turf_aoe = TRUE
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mob_aoe = TRUE
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/obj/item/projectile/kinetic/Destroy()
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kinetic_gun = null
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return ..()
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/obj/item/projectile/kinetic/prehit(atom/target)
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. = ..()
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if(.)
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if(kinetic_gun)
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var/list/mods = kinetic_gun.get_modkits()
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for(var/obj/item/borg/upgrade/modkit/M in mods)
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M.projectile_prehit(src, target, kinetic_gun)
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if(!lavaland_equipment_pressure_check(get_turf(target)))
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name = "weakened [name]"
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damage = damage * pressure_decrease
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pressure_decrease_active = TRUE
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/obj/item/projectile/kinetic/on_range()
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strike_thing()
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@@ -209,30 +221,22 @@
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var/turf/target_turf = get_turf(target)
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if(!target_turf)
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target_turf = get_turf(src)
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if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
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var/list/mods = kinetic_gun.get_modkits()
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for(var/obj/item/borg/upgrade/modkit/M in mods)
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M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
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for(var/obj/item/borg/upgrade/modkit/M in mods)
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M.projectile_strike(src, target_turf, target, kinetic_gun)
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if(ismineralturf(target_turf))
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var/turf/simulated/mineral/M = target_turf
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M.gets_drilled(firer)
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var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
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K.color = color
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for(var/type in hit_overlays)
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new type(target_turf)
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if(turf_aoe)
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for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
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if(ismineralturf(T))
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var/turf/simulated/mineral/M = T
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M.gets_drilled(firer)
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if(mob_aoe)
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for(var/mob/living/L in range(1, target_turf) - firer - target)
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var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
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L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
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L.visible_message("<span class='danger'>[L] is hit by \a [src]!</span>",
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"<span class='userdanger'>You are hit by \a [src]!</span>")
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add_attack_logs(firer, L, "Shot with a [type]")
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//Modkits
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/obj/item/borg/upgrade/modkit
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name = "modification kit"
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name = "kinetic accelerator modification kit"
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desc = "An upgrade for kinetic accelerators."
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icon = 'icons/obj/objects.dmi'
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icon_state = "modkit"
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@@ -244,6 +248,8 @@
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var/maximum_of_type = 1
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var/cost = 30
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var/modifier = 1 //For use in any mod kit that has numerical modifiers
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var/minebot_upgrade = TRUE
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var/minebot_exclusive = FALSE
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/obj/item/borg/upgrade/modkit/examine(mob/user)
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if(..(user, 1))
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@@ -253,7 +259,7 @@
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if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
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install(A, user)
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else
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..()
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return ..()
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/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
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if(..())
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@@ -264,6 +270,13 @@
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/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = TRUE
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if(minebot_upgrade)
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if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
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to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
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return FALSE
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else if(istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
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to_chat(user, "<span class='notice'>The modkit you're trying to install is not rated for minebot use.</span>")
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return FALSE
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if(denied_type)
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var/number_of_denied = 0
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for(var/A in KA.get_modkits())
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@@ -292,6 +305,12 @@
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/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
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//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
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/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//use this one for effects you want to trigger before mods that do damage
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/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//and this one for things that don't need to trigger before other damage-dealing mods
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/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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//Range
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/obj/item/borg/upgrade/modkit/range
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@@ -317,8 +336,9 @@
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//Cooldown
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/obj/item/borg/upgrade/modkit/cooldown
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name = "cooldown decrease"
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desc = "Decreases the cooldown of a kinetic accelerator."
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modifier = 2.5
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desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
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modifier = 3.2
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minebot_upgrade = FALSE
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/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = ..()
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@@ -329,25 +349,61 @@
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KA.overheat_time += modifier
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..()
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/obj/item/borg/upgrade/modkit/cooldown/minebot
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name = "minebot cooldown decrease"
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desc = "Decreases the cooldown of a kinetic accelerator. Only rated for minebot use."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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denied_type = /obj/item/borg/upgrade/modkit/cooldown/minebot
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modifier = 10
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cost = 0
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minebot_upgrade = TRUE
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minebot_exclusive = TRUE
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//AoE blasts
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/obj/item/borg/upgrade/modkit/aoe
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modifier = 0
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var/turf_aoe = FALSE
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var/stats_stolen = FALSE
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/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
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K.name = "kinetic explosion"
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if(!K.turf_aoe && !K.mob_aoe)
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K.hit_overlays += /obj/effect/temp_visual/explosion/fast
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K.mob_aoe += modifier
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/obj/item/borg/upgrade/modkit/aoe/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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if(..())
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return
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for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
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if(AOE.stats_stolen || AOE == src)
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continue
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modifier += AOE.modifier //take its modifiers
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AOE.modifier = 0
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turf_aoe += AOE.turf_aoe
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AOE.turf_aoe = FALSE
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AOE.stats_stolen = TRUE
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/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
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..()
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modifier = initial(modifier) //get our modifiers back
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turf_aoe = initial(turf_aoe)
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stats_stolen = FALSE
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/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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if(stats_stolen)
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return
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new /obj/effect/temp_visual/explosion/fast(target_turf)
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if(turf_aoe)
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for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
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if(ismineralturf(T))
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var/turf/simulated/mineral/M = T
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M.gets_drilled(K.firer)
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if(modifier)
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for(var/mob/living/L in range(1, target_turf) - K.firer - target)
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var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
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L.apply_damage(K.damage * modifier, K.damage_type, K.def_zone, armor)
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to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
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/obj/item/borg/upgrade/modkit/aoe/turfs
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name = "mining explosion"
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desc = "Causes the kinetic accelerator to destroy rock in an AoE."
|
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denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
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/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
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..()
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K.turf_aoe = TRUE
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turf_aoe = TRUE
|
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/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
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name = "offensive mining explosion"
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@@ -360,15 +416,72 @@
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desc = "Causes the kinetic accelerator to damage mobs in an AoE."
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||||
modifier = 0.2
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||||
|
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//Minebot passthrough
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/obj/item/borg/upgrade/modkit/minebot_passthrough
|
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name = "minebot passthrough"
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desc = "Causes kinetic accelerator shots to pass through minebots."
|
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cost = 0
|
||||
|
||||
//Tendril-unique modules
|
||||
/obj/item/borg/upgrade/modkit/cooldown/repeater
|
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name = "rapid repeater"
|
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desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
|
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denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
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modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
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||||
cost = 50
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||||
|
||||
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
var/valid_repeat = FALSE
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat != DEAD)
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valid_repeat = TRUE
|
||||
if(ismineralturf(target_turf))
|
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valid_repeat = TRUE
|
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if(valid_repeat)
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KA.overheat = FALSE
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KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
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||||
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/obj/item/borg/upgrade/modkit/lifesteal
|
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name = "lifesteal crystal"
|
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desc = "Causes kinetic accelerator shots to slightly heal the firer on striking a living target."
|
||||
icon_state = "modkit_crystal"
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modifier = 2.5 //Not a very effective method of healing.
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||||
cost = 20
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
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||||
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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if(isliving(target) && isliving(K.firer))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
return
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||||
L = K.firer
|
||||
L.heal_ordered_damage(modifier, damage_heal_order)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
name = "resonator blast"
|
||||
desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
|
||||
denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
cost = 30
|
||||
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
|
||||
|
||||
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
|
||||
if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
|
||||
if(R)
|
||||
R.damage_multiplier = modifier
|
||||
R.burst()
|
||||
return
|
||||
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
|
||||
|
||||
//Indoors
|
||||
/obj/item/borg/upgrade/modkit/indoors
|
||||
name = "decrease pressure penalty"
|
||||
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in high pressure environments."
|
||||
modifier = 2
|
||||
denied_type = /obj/item/borg/upgrade/modkit/indoors
|
||||
maximum_of_type = 2
|
||||
cost = 40
|
||||
cost = 35
|
||||
|
||||
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.pressure_decrease *= modifier
|
||||
@@ -431,7 +544,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable
|
||||
name = "adjustable tracer bolts"
|
||||
desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
|
||||
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
|
||||
|
||||
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
|
||||
bolt_color = input(user,"Choose Color") as color
|
||||
bolt_color = input(user,"","Choose Color",bolt_color) as color|null
|
||||
@@ -30,9 +30,9 @@
|
||||
var/spread = 0 //amount (in degrees) of projectile spread
|
||||
var/legacy = FALSE //legacy projectile system
|
||||
animate_movement = 0
|
||||
|
||||
|
||||
var/ignore_source_check = FALSE
|
||||
|
||||
|
||||
var/damage = 10
|
||||
var/tile_dropoff = 0 //how much damage should be decremented as the bullet moves
|
||||
var/tile_dropoff_s = 0 //same as above but for stamina
|
||||
@@ -80,6 +80,9 @@
|
||||
/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
|
||||
qdel(src)
|
||||
|
||||
/obj/item/projectile/proc/prehit(atom/target)
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/proc/on_hit(atom/target, blocked = 0, hit_zone)
|
||||
var/turf/target_loca = get_turf(target)
|
||||
if(alwayslog)
|
||||
@@ -162,7 +165,7 @@
|
||||
/obj/item/projectile/Bump(atom/A, yes)
|
||||
if(!yes) //prevents double bumps.
|
||||
return
|
||||
|
||||
|
||||
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
|
||||
ricochets++
|
||||
if(A.handle_ricochet(src))
|
||||
@@ -190,7 +193,7 @@
|
||||
return
|
||||
|
||||
var/turf/target_turf = get_turf(A)
|
||||
|
||||
prehit(A)
|
||||
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
|
||||
if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
|
||||
loc = target_turf
|
||||
@@ -204,6 +207,7 @@
|
||||
mobs_list += L
|
||||
if(mobs_list.len)
|
||||
var/mob/living/picked_mob = pick(mobs_list)
|
||||
prehit(picked_mob)
|
||||
picked_mob.bullet_act(src, def_zone)
|
||||
qdel(src)
|
||||
|
||||
@@ -293,7 +297,7 @@ obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a pro
|
||||
/obj/item/projectile/proc/dumbfire(var/dir)
|
||||
current = get_ranged_target_turf(src, dir, world.maxx) //world.maxx is the range. Not sure how to handle this better.
|
||||
fire()
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/proc/on_ricochet(atom/A)
|
||||
return
|
||||
@@ -307,7 +311,7 @@ obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a pro
|
||||
if(A.flags_2 & CHECK_RICOCHET_1)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
|
||||
Angle = new_angle
|
||||
return TRUE
|
||||
|
||||
@@ -245,18 +245,6 @@
|
||||
range = 3
|
||||
dismemberment = 20
|
||||
|
||||
/obj/item/projectile/plasma/New()
|
||||
var/turf/proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf, /turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
if(environment)
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure < 30)
|
||||
name = "full strength plasma blast"
|
||||
damage *= 3
|
||||
..()
|
||||
|
||||
/obj/item/projectile/plasma/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(ismineralturf(target))
|
||||
@@ -267,7 +255,8 @@
|
||||
forcedodge = 0
|
||||
|
||||
/obj/item/projectile/plasma/adv
|
||||
range = 6
|
||||
damage = 7
|
||||
range = 5
|
||||
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
|
||||
Reference in New Issue
Block a user