Digital Camouflage now makes you fully invisible to the AI (#21184)

* you are now invis hacking woooo

* Update code/modules/antagonists/changeling/powers/digitalcamo.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
GDN
2023-06-14 15:43:28 -05:00
committed by GitHub
parent 989912d761
commit ee211e3f11
3 changed files with 6 additions and 2 deletions
+2 -1
View File
@@ -47,6 +47,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED
mob_size = MOB_SIZE_LARGE
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS
see_invisible = SEE_INVISIBLE_LIVING_AI
see_in_dark = 8
can_strip = FALSE
var/list/network = list("SS13","Telecomms","Research Outpost","Mining Outpost")
@@ -56,7 +57,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
//var/list/laws = list()
alarms_listend_for = list("Motion", "Fire", "Atmosphere", "Power", "Burglar")
var/viewalerts = FALSE
var/icon/holo_icon//Default is assigned when AI is created.
var/icon/holo_icon //Default is assigned when AI is created.
var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye.
var/obj/item/pda/silicon/ai/aiPDA = null
var/obj/item/multitool/aiMulti = null