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Refactors Item Blood Overlays (#16826)
* Refactors Item Blood Overlays * update * remove blood color changing
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@@ -5,7 +5,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
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move_resist = null // Set in the Initialise depending on the item size. Unless it's overriden by a specific item
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var/discrete = 0 // used in item_attack.dm to make an item not show an attack message to viewers
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var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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var/item_state = null
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var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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