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Refactors Item Blood Overlays (#16826)
* Refactors Item Blood Overlays * update * remove blood color changing
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@@ -88,9 +88,8 @@
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/datum/species/slime/proc/blend(mob/living/carbon/human/H)
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var/new_color = BlendRGB(H.skin_colour, "#acacac", 0.5) // Blends this to make it work better
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if(H.blood_color != new_color) // Put here, so if it's a roundstart, dyed, or CMA'd slime, their blood changes to match skin
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H.blood_color = new_color
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H.dna.species.blood_color = H.blood_color
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if(H.dna.species.blood_color != new_color) // Put here, so if it's a roundstart, dyed, or CMA'd slime, their blood changes to match skin
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H.dna.species.blood_color = new_color
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/datum/species/slime/handle_life(mob/living/carbon/human/H)
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// Slowly shifting to the color of the reagents
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