diff --git a/html/changelog.html b/html/changelog.html
index 53d19fd8d73..78a1367235b 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -55,6 +55,155 @@
-->
+
20 July 2016
+
Allfd updated:
+
+ - Added hologram fluff sprites
+
+
Ar3nn updated:
+
+ - Gets rid of some weird lattices floating in mid-space
+
+
Chakirski updated:
+
+ - Adds M.E. Reaper sprite.
+ - AI can now choose a 32x64 reaper hologram.
+ - Cigarette packs no longer show near-duplicate messages when examined.
+
+
CrAzYPiLoT updated:
+
+ - Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron.
+ - Lays the groundwork for a future lavaland implementation, if we choose to have it.
+ - Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like.
+ - Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere.
+ - Adds a delete mode to the "Fill" buildmode - just alt-click for the second corner, and everything within will be removed.
+ - Adds a "Jump To" function in VV, which is useful for getting an idea of what exactly you're looking at.
+
+
Crazylemon64 updated:
+
+ - Abductors consoles link correctly again
+
+
DaveTheHeadcrab updated:
+
+ - Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players.
+ - Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)
+ - Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us.
+ - Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it.
+ - Removes the PDA slot, your PDA can now go in your ID slot (Again).
+ - You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot.
+ - Adds an overlay for an ID while it's inserted into your PDA.
+
+
FalseIncarnate updated:
+
+ - Adds new Bottler machine for making unique beverages! Order one from cargo today!
+ - Adds 6 new drinks obtainable via the Bottler. Get brewing!
+ - Grapes now can be properly juiced again, as they now have the right kitchen tag.
+ - Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!
+
+
Fox McCloud updated:
+
+ - Adds in fans which can block atmospherics passing over them
+ - All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once
+ - Fixes medical, security, and employment records not being displayed
+ - Adds in a weather system
+ - Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe
+ - Miners start off with a lot of their clothing equipment equipped to them
+ - Miners now have unique headset sprites
+ - Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now
+ - Miners have workboots instead of black shoes
+ - Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)
+ - removed extra mining hardsuit from the outpost
+ - removed medikit spam from outpost; now just a toxin kit and a regular medical kit
+ - Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets
+ - Spare vouchers from QM and HoP removed
+ - removed armor from the fake tactical turtleneck
+ - Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)
+ - Sleepers no longer require a console to build, only the sleeper itself
+ - Clicking on the sleeper brings up the menu that was previously brought up for the console
+ - Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers
+ - Sleepers can now inject silver sulfadiazine
+ - removes cryofeeds from cryodorms and adds in 2 more cryopods
+ - Fixes pre-spawned loaded belts not having proper overlays
+ - nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses
+ - cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)
+ - beer no longer reduces jitteriness
+ - toxins special and antifreeze heat you up
+ - banana juice and banana honk now heals monkeys
+ - Fixes atrazine not killing nymphs
+ - mining autoinjectors no longer poison you
+ - combat hypospray now has omni+epinephrine+teporone
+ - stimpack is now meth+coffee instead of meth+epinephrine
+ - Cheese and synth meat amount creation scales with volume of the reaction
+ - sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)
+ - Fixes syndi+shielded+hos hardsuit sprite issues
+ - Fixes wizard's who have a regular satchel set in their prefs winding up with none
+ - Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)
+
+
FreeStylaLT updated:
+
+ - Added courtroom, left of brig.
+ - Remapped brig
+ - Moved prisoner processing and evidence storage to the right of brig, next to Detective's office.
+ - Changed current processing to Interrogation and a hallway.
+ - Re-mapped Conference and Locker rooms.
+ - Lots of other minor tweaks to brig.
+ - Seriously, way too many small changes to list here, go and have a look at the brig yourself.
+ - Removed temp. detainment and observation from brig.
+
+
KasparoVy updated:
+
+ - Wearing a suit will no longer cause runtimes due to the way suit-collars are handled.
+ - The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore.
+
+
Krausus updated:
+
+ - All admins can now see "admin log" messages.
+ - Admins can now toggle "admin log" messages on or off.
+ - Admins will no longer be notified about ghosted admins jumping around.
+ - Beating on simple animals will no longer be twice as noisy as intended.
+ - Emergency Response Teams are now usable again.
+
+
Kyep updated:
+
+ - adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring.
+ - Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles.
+ - The NODROP flag now works correctly on jumpsuits.
+ - Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts).
+ - Prevented NPCs being made into objective targets.
+
+
LittleBigKid2000 and TullyBBurnalot updated:
+
+ - Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way.
+ - Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs.
+
+
Tauka Usanake updated:
+
+ - Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead.
+
+
TullyBBurnalot updated:
+
+ - Handless cuffing no longer possible. Can still cuff people with one hand
+
+
TullyBurnalot updated:
+
+ - Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW
+ - When emagged, Photocopiers now have a cooldown if used to copy butts
+
+
monster860 updated:
+
+ - A bunch of interfaces now use /datum/browser.
+ - The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!
+ - Fixes the window not closing when selecting an icon for the chem-master
+ - Fixes the chem master window not updating when selecting an icon
+ - The chem-master icon selection window now has a 4x5 grid of icons.
+
+
tigercat2000 updated:
+
+ - Gas tanks now have an action button for accessing their interface.
+ - You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position.
+ - Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses.
+
+
13 July 2016
Ar3nn updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index e620d091fe4..2bdcee69612 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2225,3 +2225,163 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
monster860:
- rscadd: The ChemMaster now uses NanoUI! Yey!
- bugfix: Alerts are no broken ghostly outlines
+2016-07-20:
+ Allfd:
+ - rscadd: Added hologram fluff sprites
+ Ar3nn:
+ - rscdel: Gets rid of some weird lattices floating in mid-space
+ Chakirski:
+ - imageadd: Adds M.E. Reaper sprite.
+ - rscadd: AI can now choose a 32x64 reaper hologram.
+ - tweak: Cigarette packs no longer show near-duplicate messages when examined.
+ CrAzYPiLoT:
+ - rscadd: Ports randomized space ruins from /tg/ station. There is a number of maps
+ which can be spawned at any location on the empty z-level at roundstart, and
+ up to three random ones will be chosen each round. Credits to KorPhaeron.
+ - rscadd: Lays the groundwork for a future lavaland implementation, if we choose
+ to have it.
+ - rscadd: Adds a feature to the map loader where areas with the right var set can
+ be distinctly initialized on map load - meaning separate APCs, and the like.
+ - rscadd: Using a z-level specific initialization freeze system, large elaborate
+ maps like the cyberiad can be loaded without a single runtime, with minimal
+ impact on the round elsewhere.
+ - rscadd: Adds a delete mode to the "Fill" buildmode - just alt-click for the second
+ corner, and everything within will be removed.
+ - rscadd: Adds a "Jump To" function in VV, which is useful for getting an idea of
+ what exactly you're looking at.
+ Crazylemon64:
+ - bugfix: Abductors consoles link correctly again
+ DaveTheHeadcrab:
+ - tweak: Plastic explosives are now a subtype of grenades. Shouldn't be any noticable
+ difference for players.
+ - tweak: Plastic explosives no longer use the wire datum. You may directly attach
+ an assembly holder (Such as a remote signaller + igniter assembly)
+ - rscadd: Adds X-4 shaped charges, designed for breaching explosively without harming
+ the user. Pick some up at your local nukies r us.
+ - rscadd: Replaces tablecrafting with personal crafting, click the hammer icon by
+ your intent selector to use it.
+ - rscdel: Removes the PDA slot, your PDA can now go in your ID slot (Again).
+ - rscadd: You can now alt click to remove an ID from a PDA, for quick interaction
+ while it's in your ID slot.
+ - rscadd: Adds an overlay for an ID while it's inserted into your PDA.
+ FalseIncarnate:
+ - rscadd: Adds new Bottler machine for making unique beverages! Order one from cargo
+ today!
+ - rscadd: Adds 6 new drinks obtainable via the Bottler. Get brewing!
+ - bugfix: Grapes now can be properly juiced again, as they now have the right kitchen
+ tag.
+ - rscadd: Adds effects to the Paradise Pop reagents. Drink them all to unlock their
+ powers!
+ Fox McCloud:
+ - rscadd: Adds in fans which can block atmospherics passing over them
+ - bugfix: All mass driver blast doors have a fan underneath them, allowing you to
+ use them repeatedly instead of once
+ - bugfix: Fixes medical, security, and employment records not being displayed
+ - rscadd: Adds in a weather system
+ - tweak: Removes most of the miner's uniform equipment from their lockers and puts
+ it in a miner's wardrobe
+ - tweak: Miners start off with a lot of their clothing equipment equipped to them
+ - rscadd: Miners now have unique headset sprites
+ - tweak: Miners no longer have lanterns, but a seclite; they can attach this to
+ their kinetic accelerators now
+ - tweak: Miners have workboots instead of black shoes
+ - tweak: Miners no longer have a default mining scanner but an advanced one that
+ works at reduced range (5 instead of 7) and has a longer cooldown between pulses
+ (5 instead of 3.5)
+ - tweak: removed extra mining hardsuit from the outpost
+ - tweak: removed medikit spam from outpost; now just a toxin kit and a regular medical
+ kit
+ - rscadd: Bluespace crystals now earn you points and can be refined into bluespace
+ polycrystal sheets
+ - tweak: Spare vouchers from QM and HoP removed
+ - tweak: removed armor from the fake tactical turtleneck
+ - rscadd: Can scan vending machines with your PDA to pay for items (if there's an
+ ID in your PDA)
+ - tweak: Sleepers no longer require a console to build, only the sleeper itself
+ - tweak: Clicking on the sleeper brings up the menu that was previously brought
+ up for the console
+ - rscadd: Adds in syndicate sleepers--these sleepers are not only syndie themed
+ but also allow the user to inject chems into themselves while inside the sleepers
+ - tweak: Sleepers can now inject silver sulfadiazine
+ - tweak: removes cryofeeds from cryodorms and adds in 2 more cryopods
+ - bugfix: Fixes pre-spawned loaded belts not having proper overlays
+ - tweak: nanites will no longer purge chems, but will now heal internal organ damage,
+ attempt to mend fractures, and will no longer cure beneficial viruses
+ - bugfix: cold and hot drinks should now properly heat you up or cool you down (this
+ also goes for medical reagents)
+ - tweak: beer no longer reduces jitteriness
+ - tweak: toxins special and antifreeze heat you up
+ - tweak: banana juice and banana honk now heals monkeys
+ - bugfix: Fixes atrazine not killing nymphs
+ - tweak: mining autoinjectors no longer poison you
+ - tweak: combat hypospray now has omni+epinephrine+teporone
+ - tweak: stimpack is now meth+coffee instead of meth+epinephrine
+ - tweak: Cheese and synth meat amount creation scales with volume of the reaction
+ - tweak: sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate,
+ and IAA are no longer left out)
+ - bugfix: Fixes syndi+shielded+hos hardsuit sprite issues
+ - bugfix: Fixes wizard's who have a regular satchel set in their prefs winding up
+ with none
+ - bugfix: Spellbooks are automatically bound to wizards at round start (no more
+ ragin' exploitative mages)
+ FreeStylaLT:
+ - rscadd: Added courtroom, left of brig.
+ - tweak: Remapped brig
+ - tweak: Moved prisoner processing and evidence storage to the right of brig, next
+ to Detective's office.
+ - tweak: Changed current processing to Interrogation and a hallway.
+ - tweak: Re-mapped Conference and Locker rooms.
+ - tweak: Lots of other minor tweaks to brig.
+ - tweak: Seriously, way too many small changes to list here, go and have a look
+ at the brig yourself.
+ - rscdel: Removed temp. detainment and observation from brig.
+ KasparoVy:
+ - bugfix: Wearing a suit will no longer cause runtimes due to the way suit-collars
+ are handled.
+ - bugfix: The north direction sprite of the Vulpkanin 'Patch' facial hair style
+ won't hang a pixel off the head anymore.
+ Krausus:
+ - tweak: All admins can now see "admin log" messages.
+ - rscadd: Admins can now toggle "admin log" messages on or off.
+ - tweak: Admins will no longer be notified about ghosted admins jumping around.
+ - bugfix: Beating on simple animals will no longer be twice as noisy as intended.
+ - bugfix: Emergency Response Teams are now usable again.
+ Kyep:
+ - tweak: adds botany, basketball court, individual cells, library computer and more
+ to perma. Makes it far less boring.
+ - tweak: Tracking implants are now useful, showing the implanted person's general
+ location, and health status, on prisoner consoles.
+ - bugfix: The NODROP flag now works correctly on jumpsuits.
+ - tweak: 'Improved admin ''select equipment'' verb. ERT option now works, costumes
+ get IDs and proper headsets, two new costumes added, and some outfits minorly
+ tweaked (e.g: tunnel clowns get toolbelts).'
+ - bugfix: Prevented NPCs being made into objective targets.
+ LittleBigKid2000 and TullyBBurnalot:
+ - rscadd: Stethoscopes can now be used to tell if a person's heart or lungs are
+ damaged, or if they have any at all. Now they're actually useful instead of
+ telling you the obvious in a vague way.
+ - bugfix: Stethoscopes can no longer be used to hear the heartbeat and breathing
+ of a person that doesn't have a heart or lungs.
+ Tauka Usanake:
+ - rscadd: Adds a Hydroponics HUD and a night vision version of it that can both
+ be created in R&D. It provides additional details on plants in hydro trays and
+ soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of
+ the plant as well as whenever it is ready to be harvested or is dead.
+ TullyBBurnalot:
+ - tweak: Handless cuffing no longer possible. Can still cuff people with one hand
+ TullyBurnalot:
+ - tweak: Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW
+ - rscadd: When emagged, Photocopiers now have a cooldown if used to copy butts
+ monster860:
+ - rscadd: A bunch of interfaces now use /datum/browser.
+ - rscadd: The ChemMaster now uses the asset cache, eliminating the enormous lag
+ spike when you first use it. Yey!
+ - bugfix: Fixes the window not closing when selecting an icon for the chem-master
+ - bugfix: Fixes the chem master window not updating when selecting an icon
+ - tweak: The chem-master icon selection window now has a 4x5 grid of icons.
+ tigercat2000:
+ - rscadd: Gas tanks now have an action button for accessing their interface.
+ - rscadd: You can now shift-click on movable HUD elements (such as action buttons)
+ to reset them to their initial position.
+ - tweak: Implants with limited uses, such as freedom implants, now delete themselves
+ when they run out of uses.
diff --git a/html/changelogs/AutoChangeLog-pr-4691.yml b/html/changelogs/AutoChangeLog-pr-4691.yml
deleted file mode 100644
index f5da3e847c1..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4691.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Tauka Usanake
-delete-after: True
-changes:
- - rscadd: "Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead."
diff --git a/html/changelogs/AutoChangeLog-pr-4747.yml b/html/changelogs/AutoChangeLog-pr-4747.yml
deleted file mode 100644
index 7e90a43ccc5..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4747.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Kyep
-delete-after: True
-changes:
- - tweak: "adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring."
diff --git a/html/changelogs/AutoChangeLog-pr-4766.yml b/html/changelogs/AutoChangeLog-pr-4766.yml
deleted file mode 100644
index 08ce1490a18..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4766.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Kyep
-delete-after: True
-changes:
- - tweak: "Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles."
- - bugfix: "The NODROP flag now works correctly on jumpsuits."
diff --git a/html/changelogs/AutoChangeLog-pr-4780.yml b/html/changelogs/AutoChangeLog-pr-4780.yml
deleted file mode 100644
index b12b862e58b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4780.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: CrAzYPiLoT
-delete-after: True
-changes:
- - rscadd: "Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron."
- - rscadd: "Lays the groundwork for a future lavaland implementation, if we choose to have it."
- - rscadd: "Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like."
- - rscadd: "Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere."
- - rscadd: "Adds a delete mode to the \"Fill\" buildmode - just alt-click for the second corner, and everything within will be removed."
- - rscadd: "Adds a \"Jump To\" function in VV, which is useful for getting an idea of what exactly you're looking at."
diff --git a/html/changelogs/AutoChangeLog-pr-4838.yml b/html/changelogs/AutoChangeLog-pr-4838.yml
deleted file mode 100644
index aaa0b54a91f..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4838.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: FalseIncarnate
-delete-after: True
-changes:
- - rscadd: "Adds new Bottler machine for making unique beverages! Order one from cargo today!"
- - rscadd: "Adds 6 new drinks obtainable via the Bottler. Get brewing!"
- - bugfix: "Grapes now can be properly juiced again, as they now have the right kitchen tag."
diff --git a/html/changelogs/AutoChangeLog-pr-4843.yml b/html/changelogs/AutoChangeLog-pr-4843.yml
deleted file mode 100644
index 4f34b686053..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4843.yml
+++ /dev/null
@@ -1,11 +0,0 @@
-author: FreeStylaLT
-delete-after: True
-changes:
- - rscadd: "Added courtroom, left of brig."
- - tweak: "Remapped brig"
- - tweak: "Moved prisoner processing and evidence storage to the right of brig, next to Detective's office."
- - tweak: "Changed current processing to Interrogation and a hallway."
- - tweak: "Re-mapped Conference and Locker rooms."
- - tweak: "Lots of other minor tweaks to brig."
- - tweak: "Seriously, way too many small changes to list here, go and have a look at the brig yourself."
- - rscdel: "Removed temp. detainment and observation from brig."
diff --git a/html/changelogs/AutoChangeLog-pr-4895.yml b/html/changelogs/AutoChangeLog-pr-4895.yml
deleted file mode 100644
index c2a7433e6a0..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4895.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: TullyBBurnalot
-delete-after: True
-changes:
- - tweak: "Handless cuffing no longer possible. Can still cuff people with one hand"
diff --git a/html/changelogs/AutoChangeLog-pr-4965.yml b/html/changelogs/AutoChangeLog-pr-4965.yml
deleted file mode 100644
index a6942e01a2b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4965.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: TullyBurnalot
-delete-after: True
-changes:
- - tweak: "Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW"
diff --git a/html/changelogs/AutoChangeLog-pr-4971.yml b/html/changelogs/AutoChangeLog-pr-4971.yml
deleted file mode 100644
index c5f00cfae84..00000000000
--- a/html/changelogs/AutoChangeLog-pr-4971.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: monster860
-delete-after: True
-changes:
- - rscadd: "A bunch of interfaces now use /datum/browser."
diff --git a/html/changelogs/AutoChangeLog-pr-5002.yml b/html/changelogs/AutoChangeLog-pr-5002.yml
deleted file mode 100644
index 2cc493a1396..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5002.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Chakirski
-delete-after: True
-changes:
- - imageadd: "Adds M.E. Reaper sprite."
- - rscadd: "AI can now choose a 32x64 reaper hologram."
diff --git a/html/changelogs/AutoChangeLog-pr-5006.yml b/html/changelogs/AutoChangeLog-pr-5006.yml
deleted file mode 100644
index bdb7ca07b95..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5006.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - rscadd: "Adds in fans which can block atmospherics passing over them"
- - bugfix: "All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once"
diff --git a/html/changelogs/AutoChangeLog-pr-5010.yml b/html/changelogs/AutoChangeLog-pr-5010.yml
deleted file mode 100644
index c271978add0..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5010.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Ar3nn
-delete-after: True
-changes:
- - rscdel: "Gets rid of some weird lattices floating in mid-space"
diff --git a/html/changelogs/AutoChangeLog-pr-5011.yml b/html/changelogs/AutoChangeLog-pr-5011.yml
deleted file mode 100644
index 382c456aa44..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5011.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: TullyBurnalot
-delete-after: True
-changes:
- - rscadd: "When emagged, Photocopiers now have a cooldown if used to copy butts"
diff --git a/html/changelogs/AutoChangeLog-pr-5014.yml b/html/changelogs/AutoChangeLog-pr-5014.yml
deleted file mode 100644
index d0e42fdf454..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5014.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - bugfix: "Fixes medical, security, and employment records not being displayed"
diff --git a/html/changelogs/AutoChangeLog-pr-5015.yml b/html/changelogs/AutoChangeLog-pr-5015.yml
deleted file mode 100644
index b062492b106..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5015.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: LittleBigKid2000 and TullyBBurnalot
-delete-after: True
-changes:
- - rscadd: "Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way."
- - bugfix: "Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs."
diff --git a/html/changelogs/AutoChangeLog-pr-5037.yml b/html/changelogs/AutoChangeLog-pr-5037.yml
deleted file mode 100644
index 16ea58b944e..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5037.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: monster860
-delete-after: True
-changes:
- - rscadd: "The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!"
- - bugfix: "Fixes the window not closing when selecting an icon for the chem-master"
- - bugfix: "Fixes the chem master window not updating when selecting an icon"
- - tweak: "The chem-master icon selection window now has a 4x5 grid of icons."
diff --git a/html/changelogs/AutoChangeLog-pr-5041.yml b/html/changelogs/AutoChangeLog-pr-5041.yml
deleted file mode 100644
index e2e9b771382..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5041.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: DaveTheHeadcrab
-delete-after: True
-changes:
- - tweak: "Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players."
- - tweak: "Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)"
- - rscadd: "Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us."
diff --git a/html/changelogs/AutoChangeLog-pr-5044.yml b/html/changelogs/AutoChangeLog-pr-5044.yml
deleted file mode 100644
index 7431255c248..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5044.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Kyep
-delete-after: True
-changes:
- - tweak: "Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts)."
diff --git a/html/changelogs/AutoChangeLog-pr-5045.yml b/html/changelogs/AutoChangeLog-pr-5045.yml
deleted file mode 100644
index db6fa79b8a2..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5045.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - rscadd: "Adds in a weather system"
diff --git a/html/changelogs/AutoChangeLog-pr-5048.yml b/html/changelogs/AutoChangeLog-pr-5048.yml
deleted file mode 100644
index 9bc066a0d59..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5048.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Chakirski
-delete-after: True
-changes:
- - tweak: "Cigarette packs no longer show near-duplicate messages when examined."
diff --git a/html/changelogs/AutoChangeLog-pr-5054.yml b/html/changelogs/AutoChangeLog-pr-5054.yml
deleted file mode 100644
index 02c9a234f6d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5054.yml
+++ /dev/null
@@ -1,14 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - tweak: "Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe"
- - tweak: "Miners start off with a lot of their clothing equipment equipped to them"
- - rscadd: "Miners now have unique headset sprites"
- - tweak: "Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now"
- - tweak: "Miners have workboots instead of black shoes"
- - tweak: "Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)"
- - tweak: "removed extra mining hardsuit from the outpost"
- - tweak: "removed medikit spam from outpost; now just a toxin kit and a regular medical kit"
- - rscadd: "Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets"
- - tweak: "Spare vouchers from QM and HoP removed"
- - tweak: "removed armor from the fake tactical turtleneck"
diff --git a/html/changelogs/AutoChangeLog-pr-5056.yml b/html/changelogs/AutoChangeLog-pr-5056.yml
deleted file mode 100644
index d61ca42084b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5056.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: KasparoVy
-delete-after: True
-changes:
- - bugfix: "Wearing a suit will no longer cause runtimes due to the way suit-collars are handled."
- - bugfix: "The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore."
diff --git a/html/changelogs/AutoChangeLog-pr-5062.yml b/html/changelogs/AutoChangeLog-pr-5062.yml
deleted file mode 100644
index a7dbddfd294..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5062.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - rscadd: "Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)"
diff --git a/html/changelogs/AutoChangeLog-pr-5064.yml b/html/changelogs/AutoChangeLog-pr-5064.yml
deleted file mode 100644
index 5846827bfb1..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5064.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: DaveTheHeadcrab
-delete-after: True
-changes:
- - rscadd: "Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it."
- - rscdel: "Removes the PDA slot, your PDA can now go in your ID slot (Again)."
- - rscadd: "You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot."
- - rscadd: "Adds an overlay for an ID while it's inserted into your PDA."
diff --git a/html/changelogs/AutoChangeLog-pr-5065.yml b/html/changelogs/AutoChangeLog-pr-5065.yml
deleted file mode 100644
index d2c1f45c59d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5065.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Krausus
-delete-after: True
-changes:
- - tweak: "All admins can now see \"admin log\" messages."
- - rscadd: "Admins can now toggle \"admin log\" messages on or off."
- - tweak: "Admins will no longer be notified about ghosted admins jumping around."
diff --git a/html/changelogs/AutoChangeLog-pr-5067.yml b/html/changelogs/AutoChangeLog-pr-5067.yml
deleted file mode 100644
index d4fffce4cdf..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5067.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Allfd
-delete-after: True
-changes:
- - rscadd: "Added hologram fluff sprites"
diff --git a/html/changelogs/AutoChangeLog-pr-5071.yml b/html/changelogs/AutoChangeLog-pr-5071.yml
deleted file mode 100644
index 75141816f29..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5071.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - tweak: "Sleepers no longer require a console to build, only the sleeper itself"
- - tweak: "Clicking on the sleeper brings up the menu that was previously brought up for the console"
- - rscadd: "Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers"
- - tweak: "Sleepers can now inject silver sulfadiazine"
- - tweak: "removes cryofeeds from cryodorms and adds in 2 more cryopods"
diff --git a/html/changelogs/AutoChangeLog-pr-5072.yml b/html/changelogs/AutoChangeLog-pr-5072.yml
deleted file mode 100644
index 0b6a6b13ac5..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5072.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - bugfix: "Fixes pre-spawned loaded belts not having proper overlays"
diff --git a/html/changelogs/AutoChangeLog-pr-5074.yml b/html/changelogs/AutoChangeLog-pr-5074.yml
deleted file mode 100644
index 626b811a2c7..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5074.yml
+++ /dev/null
@@ -1,14 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - tweak: "nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses"
- - bugfix: "cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)"
- - tweak: "beer no longer reduces jitteriness"
- - tweak: "toxins special and antifreeze heat you up"
- - tweak: "banana juice and banana honk now heals monkeys"
- - bugfix: "Fixes atrazine not killing nymphs"
- - tweak: "mining autoinjectors no longer poison you"
- - tweak: "combat hypospray now has omni+epinephrine+teporone"
- - tweak: "stimpack is now meth+coffee instead of meth+epinephrine"
- - tweak: "Cheese and synth meat amount creation scales with volume of the reaction"
- - tweak: "sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)"
diff --git a/html/changelogs/AutoChangeLog-pr-5075.yml b/html/changelogs/AutoChangeLog-pr-5075.yml
deleted file mode 100644
index 0674b01a7a6..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5075.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: FalseIncarnate
-delete-after: True
-changes:
- - rscadd: "Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!"
diff --git a/html/changelogs/AutoChangeLog-pr-5083.yml b/html/changelogs/AutoChangeLog-pr-5083.yml
deleted file mode 100644
index 40bdae5f2c1..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5083.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Kyep
-delete-after: True
-changes:
- - bugfix: "Prevented NPCs being made into objective targets."
diff --git a/html/changelogs/AutoChangeLog-pr-5084.yml b/html/changelogs/AutoChangeLog-pr-5084.yml
deleted file mode 100644
index 7915ea660b3..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5084.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - bugfix: "Fixes syndi+shielded+hos hardsuit sprite issues"
diff --git a/html/changelogs/AutoChangeLog-pr-5087.yml b/html/changelogs/AutoChangeLog-pr-5087.yml
deleted file mode 100644
index 91c81aa3a33..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5087.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Fox McCloud
-delete-after: True
-changes:
- - bugfix: "Fixes wizard's who have a regular satchel set in their prefs winding up with none"
- - bugfix: "Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)"
diff --git a/html/changelogs/AutoChangeLog-pr-5095.yml b/html/changelogs/AutoChangeLog-pr-5095.yml
deleted file mode 100644
index 4fabf6760ba..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5095.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: tigercat2000
-delete-after: True
-changes:
- - rscadd: "Gas tanks now have an action button for accessing their interface."
- - rscadd: "You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position."
- - tweak: "Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses."
diff --git a/html/changelogs/AutoChangeLog-pr-5098.yml b/html/changelogs/AutoChangeLog-pr-5098.yml
deleted file mode 100644
index c8b6b8fb5b2..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5098.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Crazylemon64
-delete-after: True
-changes:
- - bugfix: "Abductors consoles link correctly again"
diff --git a/html/changelogs/AutoChangeLog-pr-5104.yml b/html/changelogs/AutoChangeLog-pr-5104.yml
deleted file mode 100644
index ee1cd27fa7d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5104.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Krausus
-delete-after: True
-changes:
- - bugfix: "Beating on simple animals will no longer be twice as noisy as intended."
- - bugfix: "Emergency Response Teams are now usable again."