diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 9e8f354d3e4..82bd306f2ed 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -248,11 +248,9 @@ ) - /obj/effect/spawner/lootdrop/trade_sol/sci name = "4. science gear" loot = list( - // Robotics /obj/item/mmi/robotic_brain = 50, // Low-value, but we want to encourage getting more players back in the round. /obj/item/assembly/signaler/anomaly = 50, // anomaly core @@ -291,7 +289,6 @@ // Virology /obj/item/reagent_containers/glass/bottle/regeneration = 50, /obj/item/reagent_containers/glass/bottle/sensory_restoration = 50, - ) /obj/effect/spawner/lootdrop/trade_sol/sec @@ -301,14 +298,12 @@ /obj/item/kitchen/knife/combat = 50, /obj/item/fluff/desolate_baton_kit = 50, // permission granted by Desolate to use their fluff kit in this loot table - // Utility /obj/item/storage/belt/military/assault = 50, /obj/item/clothing/mask/gas/sechailer/swat = 50, // Ranged weapons /obj/item/gun/projectile/shotgun/automatic/combat = 50, // combat shotgun, between riot and bulldog in robustness. Not illegal, can be obtained from cargo. - ) /obj/effect/spawner/lootdrop/trade_sol/eng @@ -365,13 +360,10 @@ // Nice to have items for: Bartender, Mime, Chef, Librarian, Chaplain - ) - - /obj/effect/spawner/lootdrop/three_course_meal name = "three course meal spawner" lootcount = 3