From ee785a17fce6fa3a1dbcee815aabb26903962475 Mon Sep 17 00:00:00 2001 From: cib Date: Tue, 13 Nov 2012 17:55:59 +0100 Subject: [PATCH] Radiation announcement now happens before radiation. --- code/game/gamemodes/events.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 5f05f54081a..facc5f88eb6 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -307,6 +307,8 @@ sleep(100) */ + command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert") + sleep(600) for(var/mob/living/carbon/human/H in living_mob_list) if(istype(H,/mob/living/carbon/human)) H.apply_effect((rand(15,75)),IRRADIATE,0) @@ -315,7 +317,7 @@ for(var/mob/living/carbon/monkey/M in living_mob_list) M.apply_effect((rand(15,75)),IRRADIATE,0) sleep(100) - command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert") + command_alert("Radiation levels are within standard parameters again.", "Anomaly Alert") world << sound('sound/AI/radiation.ogg')