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@@ -608,7 +608,4 @@ It'll return null if the organ doesn't correspond, so include null checks when u
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/datum/species/proc/return_organ(var/organ_slot)
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if(!(organ_slot in has_organ))
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return null
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return has_organ[organ_slot]
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/datum/species/proc/modify_hair_to_body(var/icon/hair)
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return hair
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return has_organ[organ_slot]
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@@ -334,10 +334,6 @@
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"brain" = /obj/item/organ/brain/slime
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)
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/datum/species/slime/modify_hair_to_body(var/icon/hair)
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/datum/species/grey
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name = "Grey"
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name_plural = "Greys"
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@@ -462,7 +462,7 @@ var/global/list/damage_icon_parts = list()
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(species.name in list("Slime People")) // I am el worstos
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if(src.get_species == "Slime People") // I am el worstos
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hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
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else if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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@@ -499,7 +499,9 @@ var/global/list/damage_icon_parts = list()
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if(facial_hair_style && facial_hair_style.species_allowed)
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if(src.species.name in facial_hair_style.species_allowed)
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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if(src.get_species == "Slime People") // I am el worstos
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hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
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else if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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face_standing.Blend(facial_s, ICON_OVERLAY)
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else
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@@ -485,7 +485,7 @@
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name = "Shaved"
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icon_state = "bald"
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gender = NEUTER
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species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Diona","Kidan","Greys","Machine", "Vulpkanin")
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species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Diona","Kidan","Greys","Machine", "Vulpkanin", "Slime People")
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watson
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@@ -67,7 +67,9 @@ var/global/list/limb_icon_cache = list()
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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if(species.name == "Slime People") // I am el worstos
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facial_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
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else if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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overlays |= facial_s
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@@ -75,7 +77,7 @@ var/global/list/limb_icon_cache = list()
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (species.name in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(species.name in list("Slime People")) // I am el worstos
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if(species.name == "Slime People") // I am el worstos
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hair_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
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else if(hair_style.do_colouration)
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hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
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