diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 2d4f62ea944..3d959ebfdd1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -80,10 +80,15 @@ emp_act return (..(P , def_zone)) /mob/living/carbon/human/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone) + var/datum/organ/external/affected = get_organ(check_zone(def_zone)) + var/siemens_coeff = get_siemens_coefficient_organ(affected) + stun_amount *= siemens_coeff + agony_amount *= siemens_coeff + switch (def_zone) if("head") //agony_amount *= 1.25 - agony_amount *= 1.50 //it does add risk, so it should probably do more damage than average + agony_amount *= 1.50 //Targeting the head does add risk, so it should probably do more damage than average. //if("l_foot", "r_foot") //TODO if("l_hand", "r_hand") var/c_hand @@ -92,24 +97,18 @@ emp_act else c_hand = r_hand - if(c_hand) + if(c_hand && (stun_amount || agony_amount > 10)) //Not only do you need to guess the correct hand, but you also have a 50% (and increases with distance, in the case of tasers) miss chance when targeting the hands //Since you can disarm someone by spamming disarm with a 60% success rate, it seems fair to have this be an automatic disarm, even for tasers. msg_admin_attack("[src.name] ([src.ckey]) was disarmed by a stun effect") u_equip(c_hand) - var/datum/organ/external/affected = get_organ(def_zone) if (affected.status & ORGAN_ROBOT) emote("me", 1, "drops what they were holding, their [affected.display_name] malfunctioning!") else var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and") emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [affected.display_name]!") - var/datum/organ/external/affected = get_organ(check_zone(def_zone)) - var/siemens_coeff = get_siemens_coefficient_organ(affected) - stun_amount *= siemens_coeff - agony_amount *= siemens_coeff - ..(stun_amount, agony_amount, def_zone) /mob/living/carbon/human/getarmor(var/def_zone, var/type)