mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Lets ghosts access nuclear bombs and airlock controllers
This commit is contained in:
@@ -163,13 +163,13 @@ var/bomb_set
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return
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..()
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/obj/machinery/nuclearbomb/attack_ghost(mob/user as mob)
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ui_interact(user)
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/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
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if (src.extended)
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if (src.opened)
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nukehack_win(user,50)
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user.set_machine(src)
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ui_interact(user)
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ui_interact(user)
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else if (src.deployable)
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if(removal_stage < 5)
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src.anchored = 1
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@@ -182,9 +182,6 @@ var/bomb_set
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src.extended = 1
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return
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obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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ui_interact(user)
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/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/uiwidth
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@@ -230,6 +227,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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uiwidth = 420
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uiheight = 440
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uititle = "Nuclear Bomb Defusion"
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "nuclear_bomb.tmpl", uititle, uiwidth, uiheight)
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@@ -254,135 +252,127 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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/obj/machinery/nuclearbomb/Topic(href, href_list)
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if(..())
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return
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if (!usr.canmove || usr.stat || usr.restrained())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.set_machine(src)
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if(href_list["act"])
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var/temp_wire = href_list["wire"]
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if(href_list["act"] == "pulse")
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if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
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usr << "You need a multitool!"
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return 1
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if(href_list["act"])
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var/temp_wire = href_list["wire"]
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if(href_list["act"] == "pulse")
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if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
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usr << "You need a multitool!"
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else
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if(src.wires[temp_wire])
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usr << "You can't pulse a cut wire."
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else
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if(src.wires[temp_wire])
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usr << "You can't pulse a cut wire."
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else
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if(src.light_wire == temp_wire)
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src.lighthack = !src.lighthack
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spawn(100) src.lighthack = !src.lighthack
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if(src.timing_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.safety_wire == temp_wire)
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src.safety = !src.safety
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spawn(100) src.safety = !src.safety
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if(src.safety == 1)
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visible_message("\blue The [src] quiets down.")
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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else
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visible_message("\blue The [src] emits a quiet whirling noise!")
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if(href_list["act"] == "wire")
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if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
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usr << "You need wirecutters!"
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else
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wires[temp_wire] = !wires[temp_wire]
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if(src.safety_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.timing_wire == temp_wire)
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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src.timing = 0
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bomb_set = 0
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if(src.light_wire == temp_wire)
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src.lighthack = !src.lighthack
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if (href_list["auth"])
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if (src.auth)
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src.auth.loc = src.loc
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src.yes_code = 0
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src.auth = null
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spawn(100) src.lighthack = !src.lighthack
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if(src.timing_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.safety_wire == temp_wire)
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src.safety = !src.safety
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spawn(100) src.safety = !src.safety
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if(src.safety == 1)
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visible_message("\blue The [src] quiets down.")
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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else
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visible_message("\blue The [src] emits a quiet whirling noise!")
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if(href_list["act"] == "wire")
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if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
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usr << "You need wirecutters!"
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else
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var/obj/item/I = usr.get_active_hand()
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if (istype(I, /obj/item/weapon/disk/nuclear))
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usr.drop_item()
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I.loc = src
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src.auth = I
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if (src.auth)
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if (href_list["type"])
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if (href_list["type"] == "E")
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if (src.code == src.r_code)
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src.yes_code = 1
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src.code = null
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else
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src.code = "ERROR"
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else
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if (href_list["type"] == "R")
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src.yes_code = 0
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src.code = null
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else
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lastentered = text("[]", href_list["type"])
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if (text2num(lastentered) == null)
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var/turf/LOC = get_turf(usr)
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message_admins("[key_name_admin(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a>! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
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log_admin("EXPLOIT: [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]!")
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else
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src.code += lastentered
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if (length(src.code) > 5)
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src.code = "ERROR"
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if (src.yes_code)
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if (href_list["time"])
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var/time = text2num(href_list["time"])
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src.timeleft += time
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src.timeleft = min(max(round(src.timeleft), 60), 600)
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if (href_list["timer"])
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if (src.timing == -1.0)
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return
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if (src.safety)
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usr << "\red The safety is still on."
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nanomanager.update_uis(src)
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return
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src.timing = !( src.timing )
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if (src.timing)
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if(!src.lighthack)
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src.icon_state = "nuclearbomb2"
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if(!src.safety)
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bomb_set = 1//There can still be issues with this reseting when there are multiple bombs. Not a big deal tho for Nuke/N
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else
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bomb_set = 0
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else
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bomb_set = 0
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if(!src.lighthack)
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wires[temp_wire] = !wires[temp_wire]
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if(src.safety_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.timing_wire == temp_wire)
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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if (href_list["safety"])
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src.safety = !( src.safety )
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if(safety)
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src.timing = 0
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bomb_set = 0
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if (href_list["anchor"])
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if(removal_stage == 5)
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src.anchored = 0
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visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
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return
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src.timing = 0
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bomb_set = 0
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if(src.light_wire == temp_wire)
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src.lighthack = !src.lighthack
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src.anchored = !( src.anchored )
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if(src.anchored)
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visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring.")
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if (href_list["auth"])
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if (src.auth)
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src.auth.loc = src.loc
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src.yes_code = 0
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src.auth = null
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else
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var/obj/item/I = usr.get_active_hand()
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if (istype(I, /obj/item/weapon/disk/nuclear))
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usr.drop_item()
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I.loc = src
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src.auth = I
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if (src.auth)
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if (href_list["type"])
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if (href_list["type"] == "E")
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if (src.code == src.r_code)
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src.yes_code = 1
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src.code = null
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else
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src.code = "ERROR"
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else
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if (href_list["type"] == "R")
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src.yes_code = 0
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src.code = null
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else
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lastentered = text("[]", href_list["type"])
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if (text2num(lastentered) == null)
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var/turf/LOC = get_turf(usr)
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message_admins("[key_name_admin(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a>! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
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log_admin("EXPLOIT: [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]!")
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else
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visible_message("\red The anchoring bolts slide back into the depths of [src].")
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src.code += lastentered
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if (length(src.code) > 5)
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src.code = "ERROR"
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if (src.yes_code)
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if (href_list["time"])
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var/time = text2num(href_list["time"])
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src.timeleft += time
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src.timeleft = min(max(round(src.timeleft), 60), 600)
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if (href_list["timer"])
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if (src.timing == -1.0)
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nanomanager.update_uis(src)
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return
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if (src.safety)
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usr << "\red The safety is still on."
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nanomanager.update_uis(src)
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return
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src.timing = !( src.timing )
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if (src.timing)
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if(!src.lighthack)
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src.icon_state = "nuclearbomb2"
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if(!src.safety)
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bomb_set = 1//There can still be issues with this reseting when there are multiple bombs. Not a big deal tho for Nuke/N
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else
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bomb_set = 0
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else
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bomb_set = 0
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if(!src.lighthack)
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src.icon_state = "nuclearbomb1"
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if (href_list["safety"])
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src.safety = !( src.safety )
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if(safety)
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src.timing = 0
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bomb_set = 0
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if (href_list["anchor"])
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if(removal_stage == 5)
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src.anchored = 0
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visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
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nanomanager.update_uis(src)
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return
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src.add_fingerprint(usr)
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for(var/mob/M in viewers(1, src))
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if ((M.client && M.machine == src))
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nanomanager.update_uis(src)
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else
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return
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return
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src.anchored = !( src.anchored )
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if(src.anchored)
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visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring.")
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else
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visible_message("\red The anchoring bolts slide back into the depths of [src].")
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nanomanager.update_uis(src)
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/obj/machinery/nuclearbomb/ex_act(severity)
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return
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@@ -394,7 +384,6 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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return ..()
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return
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#define NUKERANGE 80
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/obj/machinery/nuclearbomb/proc/explode()
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if (src.safety)
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@@ -45,7 +45,7 @@
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/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/Topic(href, href_list)
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if(..())
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return
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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@@ -26,6 +26,9 @@
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update_icon()
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src.updateDialog()
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/obj/machinery/embedded_controller/attack_ghost(mob/user as mob)
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src.ui_interact(user)
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/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
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src.ui_interact(user)
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