add rwall construction defines, examine hints for (de)con, fix some spelling and grammar

This commit is contained in:
uraniummeltdown
2017-05-07 18:31:56 +04:00
parent cc703a4882
commit eea890cb5d
2 changed files with 69 additions and 42 deletions
+9
View File
@@ -9,6 +9,15 @@
#define GIRDER_DISPLACED 3
#define GIRDER_DISASSEMBLED 4
//rwall construction states
#define INTACT 0
#define SUPPORT_LINES 1
#define COVER 2
#define CUT_COVER 3
#define BOLTS 4
#define SUPPORT_RODS 5
#define SHEATH 6
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
+60 -42
View File
@@ -1,6 +1,6 @@
/turf/simulated/wall/r_wall
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
desc = "A huge chunk of reinforced metal used to separate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
opacity = 1
@@ -12,9 +12,27 @@
sheet_type = /obj/item/stack/sheet/plasteel
sheet_amount = 1
girder_type = /obj/structure/girder/reinforced
var/d_state = 0
var/d_state = INTACT
var/can_be_reinforced = 1
/turf/simulated/wall/r_wall/examine(mob/user)
..()
switch(d_state)
if(INTACT)
to_chat(user, "<span class='notice'>The outer <b>grille</b> is fully intact.</span>")
if(SUPPORT_LINES)
to_chat(user, "<span class='notice'>The outer <i>grille</i> has been cut, and the support lines are <b>screwed</b> securely to the outer cover.</span>")
if(COVER)
to_chat(user, "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>")
if(CUT_COVER)
to_chat(user, "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>")
if(BOLTS)
to_chat(user, "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>")
if(SUPPORT_RODS)
to_chat(user, "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>")
if(SHEATH)
to_chat(user, "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>")
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob, params)
user.changeNext_move(CLICK_CD_MELEE)
if(!user.IsAdvancedToolUser())
@@ -82,22 +100,22 @@
//DECONSTRUCTION
switch(d_state)
if(0)
if(INTACT)
if(istype(W, /obj/item/weapon/wirecutters))
playsound(src, W.usesound, 100, 1)
d_state = 1
d_state = SUPPORT_LINES
update_icon()
new /obj/item/stack/rods(src)
to_chat(user, "<span class='notice'>You cut the outer grille.</span>")
return
if(1)
if(SUPPORT_LINES)
if(istype(W, /obj/item/weapon/screwdriver))
to_chat(user, "<span class='notice'>You begin removing the support lines.</span>")
to_chat(user, "<span class='notice'>You begin removing the support lines...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == 1)
d_state = 2
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == SUPPORT_LINES)
d_state = COVER
update_icon()
to_chat(user, "<span class='notice'>You remove the support lines.</span>")
return
@@ -106,22 +124,22 @@
else if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/O = W
if(O.use(1))
d_state = 0
d_state = INTACT
update_icon()
src.icon_state = "r_wall"
to_chat(user, "<span class='notice'>You replace the outer grille.</span>")
else
to_chat(user, "<span class='warning'>You don't have enough rods for that!</span>")
if(2)
if(COVER)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You begin slicing through the metal cover.</span>")
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60 * WT.toolspeed, target = src) && d_state == 2)
d_state = 3
if(do_after(user, 60 * WT.toolspeed, target = src) && d_state == COVER)
d_state = CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
@@ -130,46 +148,46 @@
return
if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You begin slicing through the metal cover.</span>")
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == 2)
d_state = 3
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == COVER)
d_state = CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return
if(3)
if(CUT_COVER)
if(istype(W, /obj/item/weapon/crowbar))
to_chat(user, "<span class='notice'>You struggle to pry off the cover.</span>")
to_chat(user, "<span class='notice'>You struggle to pry off the cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == 3)
d_state = 4
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == CUT_COVER)
d_state = BOLTS
update_icon()
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return
if(4)
if(BOLTS)
if(istype(W, /obj/item/weapon/wrench))
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>")
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == 4)
d_state = 5
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == BOLTS)
d_state = SUPPORT_RODS
update_icon()
to_chat(user, "<span class='notice'>You remove the bolts anchoring the support rods.</span>")
return
if(5)
if(SUPPORT_RODS)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You begin slicing through the support rods.</span>")
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 100 * WT.toolspeed, target = src) && d_state == 5)
d_state = 6
if(do_after(user, 100 * WT.toolspeed, target = src) && d_state == SUPPORT_RODS)
d_state = SHEATH
update_icon()
new /obj/item/stack/rods(src)
to_chat(user, "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>")
@@ -178,22 +196,22 @@
return
if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You begin slicing through the support rods.</span>")
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 70 * W.toolspeed, target = src) && d_state == 5)
d_state = 6
if(do_after(user, 70 * W.toolspeed, target = src) && d_state == SUPPORT_RODS)
d_state = SHEATH
update_icon()
new /obj/item/stack/rods( src )
to_chat(user, "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>")
return
if(6)
if(SHEATH)
if(istype(W, /obj/item/weapon/crowbar))
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath.</span>")
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == 6)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == SHEATH)
to_chat(user, "<span class='notice'>You pry off the outer sheath.</span>")
dismantle_wall()
return
@@ -202,14 +220,14 @@
//DRILLING
if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
to_chat(user, "<span class='notice'>You begin to drill though the wall.</span>")
to_chat(user, "<span class='notice'>You begin to drill though the wall...</span>")
if(do_after(user, 800 * W.toolspeed, target = src)) // Diamond drill has 0.25 toolspeed, so 200
to_chat(user, "<span class='notice'>Your drill tears through the last of the reinforced plating.</span>")
dismantle_wall()
if(istype(W,/obj/item/weapon/pickaxe/drill/jackhammer))
to_chat(user, "<span class='notice'>You begin to disintegrate the wall.</span>")
to_chat(user, "<span class='notice'>You begin to disintegrate the wall...</span>")
if(do_after(user, 1000 * W.toolspeed, target = src)) // Jackhammer has 0.1 toolspeed, so 100
to_chat(user, "<span class='notice'>Your sonic jackhammer disintegrates the reinforced plating.</span>")
@@ -219,14 +237,14 @@
else if(istype(W, /obj/item/stack/sheet/metal) && d_state)
var/obj/item/stack/sheet/metal/MS = W
to_chat(user, "<span class='notice'>You begin patching-up the wall with \a [MS].</span>")
to_chat(user, "<span class='notice'>You begin patching-up the wall with \a [MS]...</span>")
if(do_after(user, max(20 * d_state, 100) * MS.toolspeed, target = src) && d_state)
if(!MS.use(1))
to_chat(user, "<span class='warning'>You don't have enough metal for that!</span>")
return
d_state = 0
d_state = INTACT
update_icon()
smooth_icon_neighbors(src)
to_chat(user, "<span class='notice'>You repair the last of the damage.</span>")
@@ -237,13 +255,13 @@
if(!can_be_reinforced)
to_chat(user, "<span class='notice'>The wall is already coated!</span>")
return
to_chat(user, "<span class='notice'>You begin adding an additional layer of coating to the wall with \a [MS].</span>")
to_chat(user, "<span class='notice'>You begin adding an additional layer of coating to the wall with \a [MS]...</span>")
if(do_after(user, 40 * MS.toolspeed, target = src) && !d_state)
if(!MS.use(2))
to_chat(user, "<span class='warning'>You don't have enough plasteel for that!</span>")
return
to_chat(user, "<span class='notice'>You add an additional layer of coating to the wall!</span>")
to_chat(user, "<span class='notice'>You add an additional layer of coating to the wall.</span>")
ChangeTurf(/turf/simulated/wall/r_wall/coated)
update_icon()
smooth_icon_neighbors(src)
@@ -267,12 +285,12 @@
playsound(get_turf(src), 'sound/weapons/circsawhit.ogg', 50, 1)
user.visible_message( \
"[user] starts drilling a hole in \the [src].", \
"[user] starts drilling a hole in \the [src]...", \
"<span class='notice'>You start drilling a hole in \the [src]. This is going to take a while.</span>", \
"You hear ratchet.")
if(do_after(user, 160 * V.toolspeed, target = src))
user.visible_message( \
"[user] drills a hole in \the [src] and pushes \a [P] into the void", \
"[user] drills a hole in \the [src] and pushes \a [P] into the void.", \
"<span class='notice'>You have finished drilling in \the [src] and push the [P] into the void.</span>", \
"You hear ratchet.")