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Adds Reycleable Materials to a Bunch of Objects (#31320)
* recycle * moar * Update glass_containers.dm * Update spray.dm * cost adjustment because sheets are 2000, not 1000 * Update hydroitemdefines.dm * Update hydroitemdefines.dm
This commit is contained in:
@@ -438,6 +438,7 @@
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resistance_flags = NONE
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dog_fashion = /datum/dog_fashion/head/cone
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magical = TRUE // It's pointy, it's funny!
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materials = list(MAT_PLASTIC = 10000)
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/obj/item/clothing/head/jester
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name = "jester hat"
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@@ -313,7 +313,7 @@
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icon_state = "cutting_board"
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inhand_icon_state = "clipboard" // huh
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preposition = "On"
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materials = list(MAT_WOOD = 5)
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materials = list(MAT_WOOD = 10000)
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/obj/item/reagent_containers/cooking/sushimat
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name = "Sushi Mat"
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@@ -7,6 +7,7 @@
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var/can_shake = TRUE
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var/can_burst = FALSE
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var/burst_chance = 0
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materials = list(MAT_METAL = 200)
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/obj/item/reagent_containers/drinks/cans/examine(mob/user)
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. = ..()
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@@ -176,3 +176,4 @@
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desc = "This is a tower-cap cup. All craftsdwarfship is... passable."
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icon_state = "mug_wood"
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preset = TRUE
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materials = list(MAT_WOOD = 2000)
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@@ -386,3 +386,4 @@
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trash = /obj/item/trash/caviar
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list_reagents = list("protein" = 5)
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tastes = list("fish" = 2, "high society" = 1)
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materials = list(MAT_METAL = 100)
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@@ -4,4 +4,5 @@
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desc = "A scaffold for bees to build honeycomb on."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "honey_frame"
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materials = list(MAT_WOOD = 10000)
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var/honeycomb_capacity = 10 //10 Honeycomb per frame by default, researchable frames perhaps?
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@@ -103,6 +103,7 @@
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materials = null
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flags = NONE
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resistance_flags = FLAMMABLE
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materials = list(MAT_WOOD = 10000)
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/obj/item/hatchet
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name = "hatchet"
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@@ -254,6 +254,7 @@
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possible_transfer_amounts = null
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volume = 10
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can_assembly = 0
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materials = list(MAT_PLASTIC = 50)
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/obj/item/reagent_containers/glass/beaker/noreact
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name = "cryostasis beaker"
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@@ -319,6 +320,7 @@
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materials = null
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 50)
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resistance_flags = FLAMMABLE
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materials = list(MAT_WOOD = 6000)
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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..()
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@@ -348,7 +350,7 @@
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icon_state = "smallbottle"
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inhand_icon_state = "bottle"
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list_reagents = list("water" = 49.5, "fluorine" = 0.5) //see desc, don't think about it too hard
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materials = list()
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materials = list(MAT_PLASTIC = 500)
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/obj/item/reagent_containers/glass/beaker/waterbottle/empty
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list_reagents = list()
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@@ -360,6 +362,7 @@
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list_reagents = list("water" = 100)
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volume = 100
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amount_per_transfer_from_this = 20
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materials = list(MAT_PLASTIC = 1000)
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/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
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list_reagents = list()
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@@ -13,6 +13,7 @@
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amount_per_transfer_from_this = 1
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container_type = OPENCONTAINER
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resistance_flags = ACID_PROOF
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materials = list(MAT_PLASTIC = 4000)
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var/label_text
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var/mode = IV_INJECT
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var/mob/living/carbon/human/injection_target
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@@ -9,6 +9,7 @@
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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materials = list(MAT_PLASTIC = 12000)
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// TRUE if spray amount and range can be toggled via `attack_self()`.
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var/adjustable = TRUE
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var/adjust_action = "turn the nozzle"
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