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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the to_chat CRASH now refers to itself as to_chat instead of Boutput.
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@@ -259,7 +259,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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source.layer = old_layer
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to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
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if(sound)
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to_chat(src, sound(sound))
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src << sound(sound)
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/mob/dead/observer/proc/show_me_the_hud(hud_index)
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var/datum/atom_hud/H = huds[hud_index]
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@@ -98,7 +98,7 @@
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new_xeno.mind.name = new_xeno.name
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new_xeno.mind.assigned_role = "MODE"
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new_xeno.mind.special_role = "Alien"
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to_chat(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100))//To get the player's attention
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new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100)//To get the player's attention
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if(gib_on_success)
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owner.gib()
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@@ -1137,7 +1137,7 @@
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if(heartbeat >= rate)
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heartbeat = 0
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to_chat(src, sound('sound/effects/electheart.ogg',0,0,0,30))//Credit to GhostHack (www.ghosthack.de) for sound.
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src << sound('sound/effects/electheart.ogg',0,0,0,30)//Credit to GhostHack (www.ghosthack.de) for sound.
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else
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heartbeat++
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@@ -1156,9 +1156,9 @@
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if(heartbeat >= rate)
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heartbeat = 0
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if(H.status & ORGAN_ASSISTED)
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to_chat(src, sound('sound/effects/pacemakebeat.ogg',0,0,0,50))
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src << sound('sound/effects/pacemakebeat.ogg',0,0,0,50)
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else
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to_chat(src, sound('sound/effects/singlebeat.ogg',0,0,0,50))
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src << sound('sound/effects/singlebeat.ogg',0,0,0,50)
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else
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heartbeat++
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@@ -83,9 +83,9 @@ var/const/VOX_PATH = "sound/vox_fem/"
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if(M.client)
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var/turf/T = get_turf(M)
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if(T && T.z == z_level && !isdeaf(M))
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to_chat(M, voice)
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M << voice
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else
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to_chat(only_listener, voice)
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only_listener << voice
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return 1
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return 0
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@@ -9,7 +9,7 @@
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var/mob/dead/observer/ghost = get_ghost()
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if(ghost)
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to_chat(ghost, "<span class='ghostalert'>Your cyborg shell has been repaired, re-enter if you want to continue!</span> (Verbs -> Ghost -> Re-enter corpse)")
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to_chat(ghost, sound('sound/effects/genetics.ogg'))
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ghost << sound('sound/effects/genetics.ogg')
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return
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@@ -123,7 +123,7 @@
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var/mob/dead/observer/observer = new()
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src << browse(null, "window=playersetup")
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spawning = 1
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to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
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observer.started_as_observer = 1
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@@ -421,7 +421,7 @@
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client.prefs.real_name = random_name(client.prefs.gender)
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client.prefs.copy_to(new_character)
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to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
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if(mind)
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@@ -28,7 +28,7 @@
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/mob/proc/AIize()
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if(client)
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to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// stop the jams for AIs
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// stop the jams for AIs
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var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
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O.invisibility = 0
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