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to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the to_chat CRASH now refers to itself as to_chat instead of Boutput.
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@@ -123,7 +123,7 @@
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var/mob/dead/observer/observer = new()
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src << browse(null, "window=playersetup")
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spawning = 1
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to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
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observer.started_as_observer = 1
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@@ -421,7 +421,7 @@
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client.prefs.real_name = random_name(client.prefs.gender)
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client.prefs.copy_to(new_character)
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to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
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if(mind)
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