to_chat fixes

Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
This commit is contained in:
Krausus
2016-06-24 18:36:50 -04:00
parent 9095f2ebe1
commit eecf8ba93b
33 changed files with 85 additions and 84 deletions
+2 -2
View File
@@ -123,7 +123,7 @@
var/mob/dead/observer/observer = new()
src << browse(null, "window=playersetup")
spawning = 1
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
observer.started_as_observer = 1
@@ -421,7 +421,7 @@
client.prefs.real_name = random_name(client.prefs.gender)
client.prefs.copy_to(new_character)
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// MAD JAMS cant last forever yo
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
if(mind)