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to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the to_chat CRASH now refers to itself as to_chat instead of Boutput.
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@@ -25,7 +25,7 @@
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/obj/singularity/narsie/large/New()
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..()
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to_chat(world, "<font size='15' color='red'><b>NAR-SIE HAS RISEN</b></font>")
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to_chat(world, pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg')))
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world << pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg'))
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var/area/A = get_area(src)
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if(A)
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