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Okay, this is a pretty big revision!
Viruses:
The virus system was COMPLETELY reworked.
Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.
Turrets:
Fixed some lingering bugs that would bog down the global event processor.
Changelings:
People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.
Miscellaneous:
I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -30,10 +30,11 @@
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//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
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O.loc = loc
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O.virus = virus
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virus = null
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if (O.virus)
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O.virus.affected_mob = O
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O.viruses = viruses
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viruses = list()
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for(var/datum/disease/D in O.viruses)
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D.affected_mob = O
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if (client)
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client.mob = O
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if(mind)
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