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Instead updates_icon
needs testing to make sure it works
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@@ -20,9 +20,7 @@
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/obj/machinery/chem_master/New()
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create_reagents(100)
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spawn(50)
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update_icon() //wait 5 seconds then update the icon, to allow powered icon to appear if actually powered
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update_icon()
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/obj/machinery/chem_master/ex_act(severity)
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switch(severity)
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@@ -40,6 +38,7 @@
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if(powered())
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overlays += "waitlight"
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/obj/machinery/chem_master/blob_act()
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if(prob(50))
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qdel(src)
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@@ -50,6 +49,7 @@
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else
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spawn(rand(0, 15))
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stat |= NOPOWER
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update_icon()
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/obj/machinery/chem_master/attackby(obj/item/B, mob/user, params)
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if(default_unfasten_wrench(user, B))
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