diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 139a3868f1d..0f8d3e2bb63 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -39,7 +39,7 @@ emp_act if(mind?.martial_art?.deflection_chance) //Some martial arts users can deflect projectiles! if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && mind.martial_art.try_deflect(src)) //But only if they're not lying down, and hulks can't do it add_attack_logs(P.firer, src, "hit by [P.type] but got deflected by martial arts '[mind.martial_art]'") - visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!") + visible_message("[src] deflects the projectile!", "You deflect the projectile!") playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE) if(mind.martial_art.reroute_deflection) P.firer = src