diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index b485eca0da4..912db673271 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -418,8 +418,6 @@
flags = NODROP | DROPDEL
icon_state = "ling_shield"
- var/remaining_uses = 6
-
/obj/item/shield/changeling/Initialize(mapload)
. = ..()
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = ALL_ATTACK_TYPES)
@@ -427,22 +425,6 @@
loc.visible_message("The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!", "We inflate our hand into a strong shield.", "You hear organic matter ripping and tearing!")
playsound(loc, 'sound/effects/bone_break_1.ogg', 100, TRUE)
-/obj/item/shield/changeling/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- SEND_SIGNAL(owner, COMSIG_HUMAN_PARRY)
- . = ..()
- if(!.)
- return
- if(remaining_uses < 1)
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- H.visible_message("With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!", "We assimilate our shield into our body", "You hear organic matter ripping and tearing!")
- playsound(loc, 'sound/effects/bone_break_2.ogg', 100, TRUE)
- H.unequip(src, force = TRUE)
- qdel(src)
- return FALSE
- else
- remaining_uses--
-
/***************************************\
|*********SPACE SUIT + HELMET***********|
\***************************************/