diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index bfe415f9a4a..a2074de5041 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -148,7 +148,6 @@ // this is used to calc the probability the light burns out var/rigged = 0 // true if rigged to explode - var/last_clicked = 0 // for attacking cooldown // the smaller bulb light fixture @@ -443,10 +442,6 @@ to_chat(user, "The light [fitting] feels cold.") return - if(world.time - last_clicked < 10) //makes the whole thing impossible to spam - return - last_clicked = world.time - if(user.a_intent == "disarm" || user.a_intent == "grab") //trying to grab the bulb // make it burn hands if not wearing fire-insulated gloves @@ -500,6 +495,7 @@ update() if(user.a_intent == "harm") //hitting the bulb + user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src) if(prob(10)) //10% chance to break a light with bare hands to_chat(user, "You hit the light, and it smashes!")